Exemple #1
0
        internal static void LatencyTest()
        {
            var ac = Mono.Audio.AudioDevice.CreateDevice("default");

            ac.SetFormat(Mono.Audio.AudioFormat.S16_LE, 1, 48000);
            short[] sample = new short[48000];
            for (int n = 0; n < sample.Length; n++)
            {
                sample[n] = (short)(0.5 * short.MaxValue * Math.Sin((2 * Math.PI * n * 440) / 48000));
            }

            Console.WriteLine("Ready. Press key to play note");
            Console.ReadKey();
            //  ac.PlaySample(sample, 48000);
            Console.WriteLine("done");

            _dev    = ac;
            _sample = sample;

            Console.WriteLine("now try a pi button");
            var bc = new PiAndBash.ButtonCatcher();

            bc.ButtonEvent += bc_ButtonEvent3;
            bc.Start();
        }
Exemple #2
0
        public static void WaitForAllButtonsAsync()
        {
            // http://stackoverflow.com/questions/3390286/making-a-console-application-like-a-windows-application

            PiAndBash.Display disp = new PiAndBash.Display();
            disp.TopLine    = "Simon";
            disp.BottomLine = "< EXIT";


            notePlayer = new NotePlayer();
            notePlayer.CreateSamples(new double[] { 440, 523 });
            PiAndBash.ButtonCatcher bc = new PiAndBash.ButtonCatcher();
            bc.ButtonEvent += bc_ButtonEvent2;



            bc.Start();
        }
Exemple #3
0
        void buttonCatcher_ButtonEvent(object sender, PiAndBash.ButtonCatcher.ButtonArgs e)
        {
            if (isPlaying && e.ButtonEvent == PiAndBash.ButtonCatcher.ButtonEventType.Down)
            {
                if (e.Button == beeps[currentPress].Button) // correct button
                {
                    leds.SetLight(beeps[currentPress].Color, true);
                    notePlayer.PlayNote(beeps[currentPress].Frequency, 300);
                    leds.SetLight(beeps[currentPress].Color, false);
                    currentPress++;

                    if (currentPress == beeps.Count) // all notes pressed
                    {
                        pnbDisplay.BottomLine = "Score = " + beeps.Count.ToString();
                        Sleep(250);
                        nextRound();
                    }
                }
                else
                {
                    isPlaying          = false;
                    pnbDisplay.TopLine = "YOU LOSE!";
                    notePlayer.Volume  = 100;
                    for (int i = 0; i < 5; i++)
                    {
                        foreach (var n in notes.OrderByDescending(n => n.Key))
                        {
                            leds.SetLight(n.Value.Color, true);
                            notePlayer.PlayNote(n.Value.Frequency * 0.7, 70);
                            leds.SetLight(n.Value.Color, false);
                        }
                    }
                    notePlayer.Volume = 50;
                    // wait for one second then reset
                    Sleep(1000);

                    pnbDisplay.TopLine    = "< Press to exit";
                    pnbDisplay.BottomLine = "< Press to start";
                    buttonCatcher.Start();
                }
            }
            else
            {
                if (e.ButtonEvent == PiAndBash.ButtonCatcher.ButtonEventType.Up)
                {
                    if (e.Button == PiAndBash.ButtonCatcher.ButtonType.BotSel)
                    {
                        buttonCatcher.Stop();
                        isPlaying = true;
                        newGame();
                    }
                    if (e.Button == PiAndBash.ButtonCatcher.ButtonType.TopSel)
                    {
                        pnbDisplay.SetBacklight(false);
                        pnbDisplay.TopLine    = "";
                        pnbDisplay.BottomLine = "";
                        buttonCatcher.Stop();
                        Console.WriteLine("Exiting");
                    }
                }
            }
        }