Exemple #1
0
        protected override void LoadContent(GraphicInfo GraphicInfo, GraphicFactory factory, IContentManager contentManager)
        {
            PhysxPhysicWorld PhysxPhysicWorld = World.PhysicWorld as PhysxPhysicWorld;

            base.LoadContent(GraphicInfo, factory, contentManager);
            {
                SimpleModel simpleModel = new SimpleModel(factory, "Model//cenario");

                PhysxTriangleMesh tmesh = new PhysxTriangleMesh(PhysxPhysicWorld, simpleModel,
                                                                Matrix.Identity, Vector3.One);

                ForwardXNABasicShader shader    = new ForwardXNABasicShader(ForwardXNABasicShaderDescription.Default());
                ForwardMaterial       fmaterial = new ForwardMaterial(shader);
                IObject obj = new IObject(fmaterial, simpleModel, tmesh);
                this.World.AddObject(obj);
            }


            {
                ///Controller description
                ///YOu have BoxControllerDescription  and SphereControllerDescription
                BoxControllerDescription desc = new BoxControllerDescription(1, 1, 1);
                desc.UpDirection     = Axis.Y;
                desc.SlopeLimit      = 0;
                desc.SkinWidth       = 0.2f;
                desc.StepOffset      = 0.5f;
                desc.InteractionFlag = CCTInteractionFlag.Include | CCTInteractionFlag.UseFilter;

                SimpleModel sm = new SimpleModel(factory, "..\\Content\\Model\\block");
                sm.SetTexture(factory.CreateTexture2DColor(1, 1, Color.Blue), TextureType.DIFFUSE);
                ForwardXNABasicShader shader = new ForwardXNABasicShader(ForwardXNABasicShaderDescription.Default());
                ForwardMaterial       mat    = new ForwardMaterial(shader);

                ///Character Object
                PhysxBoxCharacterObject PhysxCapsuleCharacterObject = new PhysxBoxCharacterObject(desc, new Vector3(50), Matrix.Identity, Vector3.One * 5);
                IObject marine = new IObject(mat, sm, PhysxCapsuleCharacterObject);
                this.World.AddObject(marine);
                marine.OnUpdate += new OnUpdate(marine_OnUpdate);
            }

            BallThrowPhysx28 BallThrowBullet = new BallThrowPhysx28(this.World, GraphicFactory);

            this.AttachCleanUpAble(BallThrowBullet);

            this.World.CameraManager.AddCamera(new CameraFirstPerson(GraphicInfo));
        }
Exemple #2
0
        void marine_OnUpdate(IObject obj, GameTime gt, ICamera cam)
        {
            PhysxBoxCharacterObject PhysxBoxCharacterObject = obj.PhysicObject as PhysxBoxCharacterObject;
            KeyboardState           keyboardInput           = Keyboard.GetState();

            if (keyboardInput.IsKeyDown(Keys.Y))
            {
                PhysxBoxCharacterObject.Controller.Move(PhysxBoxCharacterObject.FaceVector.AsPhysX());
            }
            if (keyboardInput.IsKeyDown(Keys.H))
            {
                PhysxBoxCharacterObject.Controller.Move(-PhysxBoxCharacterObject.FaceVector.AsPhysX());
            }
            if (keyboardInput.IsKeyDown(Keys.J))
            {
                PhysxBoxCharacterObject.RotateYByAngleDegrees(-1);
            }
            if (keyboardInput.IsKeyDown(Keys.G))
            {
                PhysxBoxCharacterObject.RotateYByAngleDegrees(1);
            }
        }