void Awake() { SSDirector director = SSDirector.getInstance(); director.setFPS(60); director.currentScenceController = this; LoadResources(); diskFactory = Singleton <DiskFactory> .Instance; scoreRecorder = Singleton <ScoreRecorder> .Instance; actionManager = Singleton <RoundActionManager> .Instance; physisManager = Singleton <PhysisManager> .Instance; leaveSeconds = 63; leaveSecond2 = 60; count = leaveSecond2; state = State.PAUSE; disks = new List <GameObject>(); }
public static PhysisActionManager getInstance() { instance = new PhysicsManager(); return(instance); }