void Start() { m_PhysicsUpdate.RegisterVelocity("Move", new VelocityAttribute(false, true, false, false, m_MoveAddRate / 4, false, false)); m_PhysicsUpdate.RegisterVelocity("Jump", new VelocityAttribute(false, true, true, true, 0)); m_PhysicsUpdate.RegisterVelocity("RetentionJump", new VelocityAttribute(false, true, false, false, 0)); m_PhysicsUpdate.RegisterVelocity("Rebound", new VelocityAttribute(false, true, true, true, m_ReboundReduceRate)); }
void Start() { if (!m_IsDecorate) { m_PhysicsUpdate.RegisterVelocity("AttractX", new VelocityAttribute(true, false, false, false, 0)); m_PhysicsUpdate.RegisterVelocity("AttractY", new VelocityAttribute(true, false, false, true, 0)); } }
public virtual void Init(Vector3 position, Vector2 velocity) { m_PhysicsUpdate = GetComponent <PhysicsUpdate>(); m_PhysicsUpdate.RegisterVelocity("Thrown", new VelocityAttribute(false, true, true, false, m_BeThrownReduceRate)); transform.position = position; m_PhysicsUpdate.AddVelocity("Thrown", velocity); }
public void BeFaned(Vector2 force) { Vector2 velocity = force / m_Rigidbody2D.mass * Time.fixedDeltaTime; if (m_PhysicsUpdate.IsContainVelocity("ContinuedAddForceNotGroundClear")) { m_PhysicsUpdate.AddVelocity("ContinuedAddForceNotGroundClear", velocity); } else { m_PhysicsUpdate.RegisterVelocity("ContinuedAddForceNotGroundClear", new VelocityAttribute(false, true, false, false, 0, false)); Vector2 ground = Vector2.zero; if (m_PhysicsUpdate.IsContainVelocity("ContinuedAddForce")) { ground = m_PhysicsUpdate.GetVelocity("ContinuedAddForce"); m_PhysicsUpdate.CancelVelocity("ContinuedAddForce"); } m_PhysicsUpdate.AddVelocity("ContinuedAddForceNotGroundClear", ground + velocity); Debug.Log(ground); } }