public PhysicsMoveToAction ApplyMoveToAction(GameObject obj, float speed) { PhysicsMoveToAction temp = PhysicsMoveToAction.GetSSAction(speed); base.RunAction(obj, temp, this); return(temp); }
public PhysicsMoveToAction ApplyMoveToAction(GameObject obj, float speed) { PhysicsMoveToAction action = PhysicsMoveToAction.GetSSAction(speed); base.RunAction(obj, action, this); return(action); }