private DemoScene() { // set up camera Camera = new Camera { //Zoom = 2, Origin = new Vector2(320, 180), Position = new Vector2(200, 400) }; map = new DemoMap(); player = new Player(Camera); TestEnemy enemy = new TestEnemy(new Vector2(200, 600), player); enemy2 = new WalkingEnemy(new Vector2(295, 365), player); //enemy2 = new WalkingEnemy(new Vector2(250, 400), player); Item item = new Item(player, new Vector2(100, 500)); children.Add(map); children.Add(player); //children.Add(enemy); children.Add(enemy2); children.Add(item); physical = new PhysicsGroup(PhysicsGroupType.Physical); physical.Add(map); physical.Add(player); //physical.Add(enemy); physical.Add(enemy2); writer = new FragmentWriter("Fonts/TooMuchInk", new Rectangle(100, 450, 200, 200), Color.White); writer.SetText(Fragment.Parse(example)); }
public void TriArrayErrorCase() { PhysicsGroup physicsGroup = new PhysicsGroup(PhysicsGroupType.Physical); DemoMap demoMap = new DemoMap(); Player player = new Player(new RBGNature.Camera()); player.collision = new Circle() { Radius = 10, Mass = 1, Position = new Vector2(170.716476f, 303.425659f), Velocity = new Vector2(-0.17978698f, 0.0744702f) }; physicsGroup.Add(demoMap); physicsGroup.Add(player); physicsGroup.Collide(16.6488f); player.Update(new GameTime()); Assert.IsTrue(player.collision.Position.X + player.collision.Position.Y > 460 + Math.Sqrt(2) * 10); }