Exemple #1
0
        public static Machine FromTag(H2vMap map, ScenarioTag scenario, ScenarioTag.MachineryInstance instance)
        {
            var scenery = new Machine();

            scenery.FriendlyName = "Machine_" + instance.MachineryDefinitionIndex;

            if (instance.MachineryDefinitionIndex == ushort.MaxValue)
            {
                Console.WriteLine($"MACH index out of range");
                return(scenery);
            }

            var id  = scenario.MachineryDefinitions[instance.MachineryDefinitionIndex].Machinery;
            var tag = map.GetTag(id);

            scenery.FriendlyName = tag.Name;

            var orientation = QuaternionExtensions.FromH2vOrientation(instance.Orientation);
            var xform       = new TransformComponent(scenery, instance.Position, orientation);

            var components = new List <Component>();

            if (tag.Model != uint.MaxValue)
            {
                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note   = $"[{tag.Id}] {tag.Name}",
                    Meshes = MeshFactory.GetRenderModel(map, tag.Model),
                    Flags  = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows
                }));

                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note        = $"[{tag.Id}] {tag.Name} bones",
                    Meshes      = MeshFactory.GetBonesModel(map, tag.Model),
                    Flags       = ModelFlags.Wireframe,
                    RenderLayer = RenderLayers.Debug
                }));

                var body = PhysicsComponentFactory.CreateKinematicRigidBody(scenery, xform, map, tag.Model);
                if (body != null)
                {
                    components.Add(body);

                    components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                    {
                        Meshes      = MeshFactory.GetRenderModel(body.Collider, new Vector4(1f, 0f, 1f, 1f)),
                        Flags       = ModelFlags.Wireframe | ModelFlags.IsStatic,
                        RenderLayer = RenderLayers.Collision
                    }));
                }
            }

            scenery.SetComponents(xform, components.ToArray());

            return(scenery);
        }
Exemple #2
0
        public static Bloc FromTag(H2vMap map, ScenarioTag scenario, ScenarioTag.BlocInstance instance)
        {
            var scenery    = new Bloc();
            var components = new List <Component>();

            var bloc = scenario.BlocDefinitions[instance.BlocDefinitionIndex].Bloc;
            var tag  = map.GetTag(bloc);

            scenery.FriendlyName = tag.Name;

            components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
            {
                Note            = $"[{tag.Id}] {tag.Name}",
                Flags           = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows,
                Meshes          = MeshFactory.GetRenderModel(map, tag.PhysicalModel),
                ColorChangeData = PackColorChange(instance)
            }));

            var orientation = QuaternionExtensions.FromH2vOrientation(instance.Orientation);
            var xform       = new TransformComponent(scenery, instance.Position, orientation);

            var body = PhysicsComponentFactory.CreateDynamicRigidBody(scenery, xform, map, tag.PhysicalModel);

            if (body != null)
            {
                components.Add(body);
                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note        = $"bloc//{scenery.FriendlyName}-collision",
                    Meshes      = MeshFactory.GetRenderModel(body.Collider, new Vector4(0.19f, 0.47f, 0.15f, 1f)),
                    Flags       = ModelFlags.Wireframe | ModelFlags.IsStatic,
                    RenderLayer = RenderLayers.Collision
                }));
            }

            var comOffset = Vector3.Zero;

            if (map.TryGetTag(tag.PhysicalModel, out var hlmt) &&
                map.TryGetTag(hlmt.PhysicsModel, out var phmo) &&
                phmo.BodyParameters.Length > 0)
            {
                comOffset = phmo.BodyParameters[0].CenterOfMass;
            }

            components.Add(new BoundsComponent(scenery, comOffset - new Vector3(0.02f), comOffset + new Vector3(0.02f), new Vector4(1f, 1f, 0, 1f)));
            components.Add(new BoundsComponent(scenery, new Vector3(-0.02f), new Vector3(0.02f), new Vector4(0, 1f, 0, 1f)));

            components.Add(new OriginalTagComponent(scenery, instance));

            scenery.SetComponents(xform, components.ToArray());

            return(scenery);
        }
Exemple #3
0
 private static void PopulateVehicle(Vehicle item, H2vMap map, TransformComponent xform, VehicleTag vehi)
 {
     item.FriendlyName = vehi.Name;
     item.SetComponents(xform,
                        PhysicsComponentFactory.CreateDynamicRigidBody(item, xform, map, vehi.Hlmt),
                        new RenderModelComponent(item, new Model <BitmapTag>
     {
         Note   = $"[{vehi.Id}] {vehi.Name}",
         Flags  = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows,
         Meshes = MeshFactory.GetRenderModel(map, vehi.Hlmt)
     }));
 }
Exemple #4
0
        private static List <Entity> CreateFromItemCollection(H2vMap map, ItemCollectionTag itmc, ScenarioTag.ItemCollectionPlacement instance)
        {
            var entities = new List <Entity>();

            // I've only seen 1 item collections though
            foreach (var item in itmc.Items)
            {
                if (map.TryGetTag <BaseTag>(item.ItemTag, out var tag) == false)
                {
                    throw new Exception("No tag found for weap/equip");
                }

                TagRef <HaloModelTag> itemHlmt = default;

                if (tag is WeaponTag weap)
                {
                    itemHlmt = weap.Hlmt;
                }

                if (tag is EquipmentTag eqip)
                {
                    itemHlmt = eqip.Hlmt;
                }

                if (itemHlmt == default)
                {
                    continue;
                }

                var entity = new Item();
                entity.FriendlyName = tag.Name;

                var renderModel = new RenderModelComponent(entity, new Model <BitmapTag>
                {
                    Note = $"[{itmc.Id}] {itmc.Name}",
                    //Position = instance.Position,
                    //Orientation = baseRotation,
                    //Scale = new Vector3(1.3f),
                    Flags  = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows,
                    Meshes = MeshFactory.GetRenderModel(map, itemHlmt)
                });

                var xform = new TransformComponent(entity, instance.Position, QuaternionExtensions.FromH2vOrientation(instance.Orientation));
                var body  = PhysicsComponentFactory.CreateDynamicRigidBody(entity, xform, map, itemHlmt);

                entity.SetComponents(xform, renderModel, body);
                entities.Add(entity);
            }

            return(entities);
        }
Exemple #5
0
        public static Scenery FromInstancedGeometry(H2vMap map, BspTag bsp, BspTag.InstancedGeometryInstance instance)
        {
            var scenery = new Scenery();

            scenery.FriendlyName = "Geom";

            if (instance.Index >= bsp.InstancedGeometryDefinitions.Length)
            {
                return(scenery);
            }

            var def = bsp.InstancedGeometryDefinitions[instance.Index];

            var transparentMeshes = new List <Mesh <BitmapTag> >(def.Model.Meshes.Length);
            var renderModelMeshes = new List <Mesh <BitmapTag> >(def.Model.Meshes.Length);

            foreach (var mesh in def.Model.Meshes)
            {
                var mat = map.CreateMaterial(mesh);

                var renderMesh = new Mesh <BitmapTag>()
                {
                    Compressed  = mesh.Compressed,
                    ElementType = mesh.ElementType,
                    Indicies    = mesh.Indices,
                    Note        = mesh.Note,
                    RawData     = mesh.RawData,
                    Verticies   = mesh.Verticies,

                    Material = mat
                };

                if (mat.AlphaMap == null)
                {
                    renderModelMeshes.Add(renderMesh);
                }
                else
                {
                    transparentMeshes.Add(renderMesh);
                }
            }

            var comps = new List <Component>();

            comps.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
            {
                Note   = $"[{bsp.Id}] {bsp.Name}//instanced//{instance.Index}",
                Meshes = renderModelMeshes.ToArray(),
                Flags  = ModelFlags.Diffuse | ModelFlags.ReceivesShadows | ModelFlags.IsStatic
            }));

            foreach (var mesh in transparentMeshes)
            {
                comps.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note   = $"[{bsp.Id}] {bsp.Name}//instanced//{instance.Index}",
                    Meshes = new[] { mesh },
                    Flags  = ModelFlags.IsTransparent | ModelFlags.IsStatic
                }));
            }

            var xform = new TransformComponent(scenery, instance.Position, QuaternionExtensions.From3x3Mat(instance.RotationMatrix))
            {
                Scale = new Vector3(instance.Scale),
            };

            comps.Add(xform);

            if (def.Vertices.Length > 0)
            {
                var geom = PhysicsComponentFactory.CreateStaticGeometry(scenery, xform, def, bsp.Shaders);
                comps.Add(geom);

                comps.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note        = $"[{bsp.Id}] {bsp.Name}//instanced//{instance.Index}-collision",
                    Meshes      = MeshFactory.GetRenderModel(geom.Collider, new Vector4(0f, 1f, 1f, 1f)),
                    Flags       = ModelFlags.Wireframe | ModelFlags.IsStatic,
                    RenderLayer = RenderLayers.Collision
                }));
            }

            xform.UpdateDerivedData();

            scenery.SetComponents(comps);

            return(scenery);
        }
Exemple #6
0
        public static Scenery FromTag(H2vMap map, ScenarioTag scenario, ScenarioTag.SceneryInstance instance)
        {
            var scenery = new Scenery();

            scenery.FriendlyName = "Scenery_" + instance.SceneryDefinitionIndex;

            var id  = scenario.SceneryDefinitions[instance.SceneryDefinitionIndex].Scenery;
            var tag = map.GetTag(id);

            scenery.FriendlyName = tag.Name;

            var meshes            = MeshFactory.GetRenderModel(map, tag.Model);
            var transparentMeshes = new List <Mesh <BitmapTag> >(meshes.Length);
            var renderModelMeshes = new List <Mesh <BitmapTag> >(meshes.Length);

            foreach (var mesh in meshes)
            {
                var mat = mesh.Material;

                if (mat.AlphaMap == null)
                {
                    renderModelMeshes.Add(mesh);
                }
                else
                {
                    transparentMeshes.Add(mesh);
                }
            }

            var components = new List <Component>();

            components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
            {
                Note   = $"[{tag.Id}] {tag.Name}",
                Meshes = renderModelMeshes.ToArray(),
                Flags  = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows
            }));

            foreach (var transparentMesh in transparentMeshes)
            {
                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note   = $"[{tag.Id}] {tag.Name}",
                    Meshes = new[] { transparentMesh },
                    Flags  = ModelFlags.IsTransparent
                }));
            }

            var orientation = QuaternionExtensions.FromH2vOrientation(instance.Orientation);
            var xform       = new TransformComponent(scenery, instance.Position, orientation);

            var body = PhysicsComponentFactory.CreateStaticRigidBody(scenery, xform, map, tag.Model);

            if (body != null)
            {
                components.Add(body);

                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note        = $"scenery//{scenery.FriendlyName}-collision",
                    Meshes      = MeshFactory.GetRenderModel(body.Collider, new Vector4(0.9f, 0.5f, .24f, 1f)),
                    Flags       = ModelFlags.Wireframe | ModelFlags.IsStatic,
                    RenderLayer = RenderLayers.Collision
                }));
            }

            scenery.SetComponents(xform, components.ToArray());

            return(scenery);
        }
Exemple #7
0
        public static Terrain FromBspData(H2vMap map, BspTag tag)
        {
            var terrain = new Terrain();

            terrain.FriendlyName = tag.Name;

            var meshes = new List <ModelMesh>();

            foreach (var chunk in tag.RenderChunks)
            {
                meshes.AddRange(chunk.Model.Meshes);
            }

            var transparentMeshes = new List <Mesh <BitmapTag> >(meshes.Count);
            var renderModelMeshes = new List <Mesh <BitmapTag> >(meshes.Count);

            foreach (var mesh in meshes)
            {
                var mat = map.CreateMaterial(mesh);

                var renderMesh = new Mesh <BitmapTag>()
                {
                    Compressed  = mesh.Compressed,
                    ElementType = mesh.ElementType,
                    Indicies    = mesh.Indices,
                    Note        = mesh.Note,
                    RawData     = mesh.RawData,
                    Verticies   = mesh.Verticies,

                    Material = mat
                };

                if (mat.AlphaMap == null)
                {
                    renderModelMeshes.Add(renderMesh);
                }
                else
                {
                    transparentMeshes.Add(renderMesh);
                }
            }

            var components = new List <Component>();

            components.Add(new RenderModelComponent(terrain, new Model <BitmapTag>
            {
                Meshes = renderModelMeshes.ToArray(),
                Flags  = ModelFlags.Diffuse | ModelFlags.ReceivesShadows | ModelFlags.IsStatic
            }));

            foreach (var mesh in transparentMeshes)
            {
                components.Add(new RenderModelComponent(terrain, new Model <BitmapTag>
                {
                    Meshes = new[] { mesh },
                    Flags  = ModelFlags.IsTransparent | ModelFlags.IsStatic
                }));
            }

            var collisionTerrain = PhysicsComponentFactory.CreateTerrain(terrain, tag.CollisionInfos, tag.Shaders);

            components.Add(collisionTerrain);

            components.Add(new RenderModelComponent(terrain, new Model <BitmapTag>
            {
                Meshes      = MeshFactory.GetRenderModel(collisionTerrain.Collider),
                Flags       = ModelFlags.Wireframe | ModelFlags.IsStatic,
                RenderLayer = RenderLayers.Collision
            }));

            components.Add(new TransformComponent(terrain, Vector3.Zero));

            terrain.SetComponents(components);

            return(terrain);
        }
Exemple #8
0
        public static Actor FromStartingLocation(H2vMap map,
                                                 ScenarioTag.AiSquadDefinition.StartingLocation loc)
        {
            var entity = new Actor();

            entity.FriendlyName = loc.Description;

            var charIndex = loc.CharacterIndex;

            if (charIndex == ushort.MaxValue)
            {
                charIndex = map.Scenario.AiSquadDefinitions[loc.SquadIndex].CharacterIndex;
            }

            if (charIndex == ushort.MaxValue)
            {
                throw new Exception("Couldn't determine character to create");
            }

            var character = map.GetTag(map.Scenario.CharacterDefinitions[charIndex].CharacterReference);

            if (map.TryGetTag <BaseTag>(character.Unit, out var unit) == false)
            {
                return(entity);
            }

            TagRef <HaloModelTag> model = default;

            if (unit is BipedTag biped)
            {
                model = biped.Model;
            }
            else if (unit is VehicleTag vehicle)
            {
                model = vehicle.Hlmt;
            }

            var comp = new RenderModelComponent(entity, new Model <BitmapTag>
            {
                Note   = $"[{unit.Id}] {unit.Name}",
                Flags  = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows,
                Meshes = MeshFactory.GetRenderModel(map, model)
            });

            var boneComp = new RenderModelComponent(entity, new Model <BitmapTag>
            {
                Note        = $"[{unit.Id}] {unit.Name} Bones",
                Flags       = ModelFlags.Wireframe,
                Meshes      = MeshFactory.GetBonesModel(map, model),
                RenderLayer = RenderLayers.Debug
            });

            var orientation = Quaternion.CreateFromAxisAngle(EngineGlobals.Up, loc.Rotation);
            var xform       = new TransformComponent(entity, loc.Position, orientation);

            // TODO: add back
            var body = PhysicsComponentFactory.CreateDynamicRigidBody(entity, xform, map, model);

            var comOffset = Vector3.Zero;

            if (map.TryGetTag(model, out var hlmt) &&
                map.TryGetTag(hlmt.PhysicsModel, out var phmo) &&
                phmo.BodyParameters.Length > 0)
            {
                comOffset = phmo.BodyParameters[0].CenterOfMass;
            }

            var centerOfMass = new BoundsComponent(entity, comOffset - new Vector3(0.02f), comOffset + new Vector3(0.02f), new Vector4(1f, 1f, 0, 1f));
            var origin       = new BoundsComponent(entity, new Vector3(-0.02f), new Vector3(0.02f), new Vector4(0, 1f, 0, 1f));

            var originalTag = new OriginalTagComponent(entity, loc);

            entity.SetComponents(xform, comp, boneComp, centerOfMass, origin, originalTag);

            return(entity);
        }