// Start is called before the first frame update public override void Setup(PhysXBody attachedRigidBody, uint vehicleId) { IntPtr geom = PhysXLib.CreateBoxGeometry(x / 2, y / 2, z / 2); shape = PhysXLib.CreateShape(geom, physXMaterial, 0.02f); base.Setup(attachedRigidBody, vehicleId); }