internal IEnumerator PingAvailableRegionsCoroutine(bool connectToBest) { BestRegionCodeCurrently = CloudRegionCode.none; while (PhotonNetwork.networkingPeer.AvailableRegions == null) { if (PhotonNetwork.connectionStateDetailed != PeerState.ConnectingToNameServer && PhotonNetwork.connectionStateDetailed != PeerState.ConnectedToNameServer) { Debug.LogError("Call ConnectToNameServer to ping available regions."); yield break; // break if we don't connect to the nameserver at all } Debug.Log("Waiting for AvailableRegions. State: " + PhotonNetwork.connectionStateDetailed + " Server: " + PhotonNetwork.Server + " PhotonNetwork.networkingPeer.AvailableRegions " + (PhotonNetwork.networkingPeer.AvailableRegions != null)); yield return(new WaitForSeconds(0.25f)); // wait until pinging finished (offline mode won't ping) } if (PhotonNetwork.networkingPeer.AvailableRegions == null || PhotonNetwork.networkingPeer.AvailableRegions.Count == 0) { Debug.LogError("No regions available. Are you sure your appid is valid and setup?"); yield break; // break if we don't get regions at all } //#if !UNITY_EDITOR && (UNITY_ANDROID || UNITY_IPHONE) //#pragma warning disable 0162 // the library variant defines if we should use PUN's SocketUdp variant (at all) //if (PhotonPeer.NoSocket) //{ // if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational) // { // Debug.Log("PUN disconnects to re-use native sockets for pining servers and to find the best."); // } // PhotonNetwork.Disconnect(); //} //#pragma warning restore 0162 //#endif PhotonPingManager pingManager = new PhotonPingManager(); foreach (Region region in PhotonNetwork.networkingPeer.AvailableRegions) { SP.StartCoroutine(pingManager.PingSocket(region)); } while (!pingManager.Done) { yield return(new WaitForSeconds(0.1f)); // wait until pinging finished (offline mode won't ping) } Region best = pingManager.BestRegion; PhotonHandler.BestRegionCodeCurrently = best.Code; PhotonHandler.BestRegionCodeInPreferences = best.Code; Debug.Log("Found best region: " + best.Code + " ping: " + best.Ping + ". Calling ConnectToRegionMaster() is: " + connectToBest); if (connectToBest) { PhotonNetwork.networkingPeer.ConnectToRegionMaster(best.Code); } }
// Token: 0x0600B24D RID: 45645 RVA: 0x0041687C File Offset: 0x00414A7C internal IEnumerator LONCMFKCCJD(bool BHOGFDENPBF) { while (PhotonNetwork.JNJJAMNLOHA.AvailableRegions == null) { if (PhotonNetwork.connectionStateDetailed != ClientState.ConnectingToNameServer && PhotonNetwork.connectionStateDetailed != ClientState.ConnectedToNameServer) { UnityEngine.Debug.LogError("Call ConnectToNameServer to ping available regions."); yield break; } UnityEngine.Debug.Log(string.Concat(new object[] { "Waiting for AvailableRegions. State: ", PhotonNetwork.connectionStateDetailed, " Server: ", PhotonNetwork.Server, " PhotonNetwork.networkingPeer.AvailableRegions ", PhotonNetwork.JNJJAMNLOHA.AvailableRegions != null })); yield return(new WaitForSeconds(0.25f)); } if (PhotonNetwork.JNJJAMNLOHA.AvailableRegions == null || PhotonNetwork.JNJJAMNLOHA.AvailableRegions.Count == 0) { UnityEngine.Debug.LogError("No regions available. Are you sure your appid is valid and setup?"); yield break; } photonPingManager = new PhotonPingManager(); enumerator = PhotonNetwork.JNJJAMNLOHA.AvailableRegions.GetEnumerator(); try { while (enumerator.MoveNext()) { Region lpcnahjgafk = enumerator.Current; PhotonHandler.SP.StartCoroutine(photonPingManager.PingSocket(lpcnahjgafk)); } } finally { ((IDisposable)enumerator).Dispose(); } while (!photonPingManager.Done) { yield return(new WaitForSeconds(0.1f)); } bestRegion = photonPingManager.BestRegion; PhotonHandler.IFAEAEOAJDL = bestRegion.Code; UnityEngine.Debug.Log(string.Concat(new object[] { "Found best region: '", bestRegion.Code, "' ping: ", bestRegion.Ping, ". Calling ConnectToRegionMaster() is: ", BHOGFDENPBF })); if (BHOGFDENPBF) { PhotonNetwork.JNJJAMNLOHA.ConnectToRegionMaster(bestRegion.Code); } yield break; }
// Token: 0x06003D00 RID: 15616 RVA: 0x001343E4 File Offset: 0x001327E4 internal IEnumerator PingAvailableRegionsCoroutine(bool connectToBest) { while (PhotonNetwork.networkingPeer.AvailableRegions == null) { if (PhotonNetwork.connectionStateDetailed != ClientState.ConnectingToNameServer && PhotonNetwork.connectionStateDetailed != ClientState.ConnectedToNameServer) { UnityEngine.Debug.LogError("Call ConnectToNameServer to ping available regions."); yield break; } UnityEngine.Debug.Log(string.Concat(new object[] { "Waiting for AvailableRegions. State: ", PhotonNetwork.connectionStateDetailed, " Server: ", PhotonNetwork.Server, " PhotonNetwork.networkingPeer.AvailableRegions ", PhotonNetwork.networkingPeer.AvailableRegions != null })); yield return(new WaitForSeconds(0.25f)); } if (PhotonNetwork.networkingPeer.AvailableRegions == null || PhotonNetwork.networkingPeer.AvailableRegions.Count == 0) { UnityEngine.Debug.LogError("No regions available. Are you sure your appid is valid and setup?"); yield break; } PhotonPingManager pingManager = new PhotonPingManager(); foreach (Region region in PhotonNetwork.networkingPeer.AvailableRegions) { PhotonHandler.SP.StartCoroutine(pingManager.PingSocket(region)); } while (!pingManager.Done) { yield return(new WaitForSeconds(0.1f)); } Region best = pingManager.BestRegion; PhotonHandler.BestRegionCodeInPreferences = best.Code; UnityEngine.Debug.Log(string.Concat(new object[] { "Found best region: '", best.Code, "' ping: ", best.Ping, ". Calling ConnectToRegionMaster() is: ", connectToBest })); if (connectToBest) { PhotonNetwork.networkingPeer.ConnectToRegionMaster(best.Code); } yield break; }
internal IEnumerator PingAvailableRegionsCoroutine(bool connectToBest) { BestRegionCodeCurrently = CloudRegionCode.none; while (PhotonNetwork.networkingPeer.AvailableRegions == null) { if (PhotonNetwork.connectionStateDetailed != PeerState.ConnectingToNameServer && PhotonNetwork.connectionStateDetailed != PeerState.ConnectedToNameServer) { Debug.LogError("Call ConnectToNameServer to ping available regions."); yield break; // break if we don't connect to the nameserver at all } Debug.Log("Waiting for AvailableRegions. State: " + PhotonNetwork.connectionStateDetailed + " Server: " + PhotonNetwork.Server + " PhotonNetwork.networkingPeer.AvailableRegions " + (PhotonNetwork.networkingPeer.AvailableRegions != null)); yield return(new WaitForSeconds(0.25f)); // wait until pinging finished (offline mode won't ping) } if (PhotonNetwork.networkingPeer.AvailableRegions == null || PhotonNetwork.networkingPeer.AvailableRegions.Count == 0) { Debug.LogError("No regions available. Are you sure your appid is valid and setup?"); yield break; // break if we don't get regions at all } PhotonPingManager pingManager = new PhotonPingManager(); foreach (Region region in PhotonNetwork.networkingPeer.AvailableRegions) { SP.StartCoroutine(pingManager.PingSocket(region)); } while (!pingManager.Done) { yield return(new WaitForSeconds(0.1f)); // wait until pinging finished (offline mode won't ping) } Region best = pingManager.BestRegion; PhotonHandler.BestRegionCodeCurrently = best.Code; PhotonHandler.BestRegionCodeInPreferences = best.Code; Debug.Log("Found best region: " + best.Code + " ping: " + best.Ping + ". Calling ConnectToRegionMaster() is: " + connectToBest); if (connectToBest) { PhotonNetwork.networkingPeer.ConnectToRegionMaster(best.Code); } }
internal IEnumerator PingAvailableRegionsCoroutine(bool connectToBest) { PhotonHandler.BestRegionCodeCurrently = CloudRegionCode.none; while (PhotonNetwork.networkingPeer.AvailableRegions == null) { if (PhotonNetwork.connectionStateDetailed != PeerStates.ConnectingToNameServer && PhotonNetwork.connectionStateDetailed != PeerStates.ConnectedToNameServer) { UnityEngine.Debug.LogError("Call ConnectToNameServer to ping available regions."); yield break; } UnityEngine.Debug.Log("Waiting for AvailableRegions. State: " + PhotonNetwork.connectionStateDetailed + " Server: " + PhotonNetwork.Server + " PhotonNetwork.networkingPeer.AvailableRegions " + (PhotonNetwork.networkingPeer.AvailableRegions != null)); yield return((object)new WaitForSeconds(0.25f)); } if (PhotonNetwork.networkingPeer.AvailableRegions == null || PhotonNetwork.networkingPeer.AvailableRegions.Count == 0) { UnityEngine.Debug.LogError("No regions available. Are you sure your appid is valid and setup?"); } else { PhotonPingManager pingManager = new PhotonPingManager(); List <Region> .Enumerator enumerator = PhotonNetwork.networkingPeer.AvailableRegions.GetEnumerator(); try { while (enumerator.MoveNext()) { Region region = enumerator.Current; PhotonHandler.SP.StartCoroutine(pingManager.PingSocket(region)); } } finally { ((IDisposable)enumerator).Dispose(); } while (!pingManager.Done) { yield return((object)new WaitForSeconds(0.1f)); } Region best = pingManager.BestRegion; PhotonHandler.BestRegionCodeCurrently = best.Code; PhotonHandler.BestRegionCodeInPreferences = best.Code; UnityEngine.Debug.Log("Found best region: " + best.Code + " ping: " + best.Ping + ". Calling ConnectToRegionMaster() is: " + connectToBest); if (connectToBest) { PhotonNetwork.networkingPeer.ConnectToRegionMaster(best.Code); } } }
internal IEnumerator PingAvailableRegionsCoroutine(bool connectToBest) { BestRegionCodeCurrently = CloudRegionCode.none; while (PhotonNetwork.networkingPeer.AvailableRegions == null) { if (PhotonNetwork.connectionStateDetailed != PeerState.ConnectingToNameServer && PhotonNetwork.connectionStateDetailed != PeerState.ConnectedToNameServer) { Debug.LogError("Call ConnectToNameServer to ping available regions."); yield break; // break if we don't connect to the nameserver at all } Debug.Log("Waiting for AvailableRegions. State: " + PhotonNetwork.connectionStateDetailed + " Server: " + PhotonNetwork.Server + " PhotonNetwork.networkingPeer.AvailableRegions " + (PhotonNetwork.networkingPeer.AvailableRegions != null)); yield return new WaitForSeconds(0.25f); // wait until pinging finished (offline mode won't ping) } if (PhotonNetwork.networkingPeer.AvailableRegions == null || PhotonNetwork.networkingPeer.AvailableRegions.Count == 0) { Debug.LogError("No regions available. Are you sure your appid is valid and setup?"); yield break; // break if we don't get regions at all } //#if !UNITY_EDITOR && (UNITY_ANDROID || UNITY_IPHONE) //#pragma warning disable 0162 // the library variant defines if we should use PUN's SocketUdp variant (at all) //if (PhotonPeer.NoSocket) //{ // if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational) // { // Debug.Log("PUN disconnects to re-use native sockets for pining servers and to find the best."); // } // PhotonNetwork.Disconnect(); //} //#pragma warning restore 0162 //#endif PhotonPingManager pingManager = new PhotonPingManager(); foreach (Region region in PhotonNetwork.networkingPeer.AvailableRegions) { SP.StartCoroutine(pingManager.PingSocket(region)); } while (!pingManager.Done) { yield return new WaitForSeconds(0.1f); // wait until pinging finished (offline mode won't ping) } Region best = pingManager.BestRegion; PhotonHandler.BestRegionCodeCurrently = best.Code; PhotonHandler.BestRegionCodeInPreferences = best.Code; Debug.Log("Found best region: " + best.Code + " ping: " + best.Ping + ". Calling ConnectToRegionMaster() is: " + connectToBest); if (connectToBest) { PhotonNetwork.networkingPeer.ConnectToRegionMaster(best.Code); } }
internal IEnumerator PingAvailableRegionsCoroutine(bool connectToBest) { BestRegionCodeCurrently = CloudRegionCode.none; while (PhotonNetwork.networkingPeer.AvailableRegions == null) { if (PhotonNetwork.connectionStateDetailed != ClientState.ConnectingToNameServer && PhotonNetwork.connectionStateDetailed != ClientState.ConnectedToNameServer) { Debug.LogError("Call ConnectToNameServer to ping available regions."); yield break; // break if we don't connect to the nameserver at all } Debug.Log("Waiting for AvailableRegions. State: " + PhotonNetwork.connectionStateDetailed + " Server: " + PhotonNetwork.Server + " PhotonNetwork.networkingPeer.AvailableRegions " + (PhotonNetwork.networkingPeer.AvailableRegions != null)); yield return new WaitForSeconds(0.25f); // wait until pinging finished (offline mode won't ping) } if (PhotonNetwork.networkingPeer.AvailableRegions == null || PhotonNetwork.networkingPeer.AvailableRegions.Count == 0) { Debug.LogError("No regions available. Are you sure your appid is valid and setup?"); yield break; // break if we don't get regions at all } PhotonPingManager pingManager = new PhotonPingManager(); foreach (Region region in PhotonNetwork.networkingPeer.AvailableRegions) { SP.StartCoroutine(pingManager.PingSocket(region)); } while (!pingManager.Done) { yield return new WaitForSeconds(0.1f); // wait until pinging finished (offline mode won't ping) } Region best = pingManager.BestRegion; PhotonHandler.BestRegionCodeCurrently = best.Code; PhotonHandler.BestRegionCodeInPreferences = best.Code; Debug.Log("Found best region: " + best.Code + " ping: " + best.Ping + ". Calling ConnectToRegionMaster() is: " + connectToBest); if (connectToBest) { PhotonNetwork.networkingPeer.ConnectToRegionMaster(best.Code); } }
// Token: 0x06000413 RID: 1043 RVA: 0x0001A321 File Offset: 0x00018521 internal IEnumerator PingAvailableRegionsCoroutine(bool connectToBest) { while (PhotonNetwork.networkingPeer.AvailableRegions == null) { if (PhotonNetwork.connectionStateDetailed != ClientState.ConnectingToNameServer && PhotonNetwork.connectionStateDetailed != ClientState.ConnectedToNameServer) { Debug.LogError("Call ConnectToNameServer to ping available regions."); yield break; } Debug.Log(string.Concat(new object[] { "Waiting for AvailableRegions. State: ", PhotonNetwork.connectionStateDetailed, " Server: ", PhotonNetwork.Server, " PhotonNetwork.networkingPeer.AvailableRegions ", (PhotonNetwork.networkingPeer.AvailableRegions != null).ToString() })); yield return(new WaitForSeconds(0.25f)); } if (PhotonNetwork.networkingPeer.AvailableRegions == null || PhotonNetwork.networkingPeer.AvailableRegions.Count == 0) { Debug.LogError("No regions available. Are you sure your appid is valid and setup?"); yield break; } PhotonPingManager pingManager = new PhotonPingManager(); using (List <Region> .Enumerator enumerator = PhotonNetwork.networkingPeer.AvailableRegions.GetEnumerator()) { while (enumerator.MoveNext()) { Region region = enumerator.Current; PhotonHandler.SP.StartCoroutine(pingManager.PingSocket(region)); } goto IL_16E; } IL_14E: yield return(new WaitForSeconds(0.1f)); IL_16E: if (pingManager.Done) { Region bestRegion = pingManager.BestRegion; PhotonHandler.BestRegionCodeInPreferences = bestRegion.Code; Debug.Log(string.Concat(new object[] { "Found best region: '", bestRegion.Code, "' ping: ", bestRegion.Ping, ". Calling ConnectToRegionMaster() is: ", connectToBest.ToString() })); if (connectToBest) { PhotonNetwork.networkingPeer.ConnectToRegionMaster(bestRegion.Code, null); } yield break; } goto IL_14E; }