// Update is called once per frame void Update() { if (!pm.IsInLobby()) { return; } else { LobbyInActive = true; } foreach (RoomInfo room in PhotonNetwork.GetRoomList()) { int roomNo = 0; switch (room.name) { case "level1": roomNo = 0; break; case "level2": roomNo = 1; break; case "level3": roomNo = 2; break; case "level4": roomNo = 3; break; case "level5": roomNo = 4; break; default: break; } } }