public void RoundStartFun(int unitId)
        {
            Debug.Log("RPC_RoundStart");
            TimeFrozen  = false;
            _roundStart = Time.time;
            var foundUnit = ApplicationModel.MatchModel.Units.First(u => u.Id == unitId);

            if (!PhotonHelper.PlayerIsSinglePlayer())
            {
                MatchController.SetCurrentUnit(foundUnit);
            }
            if (foundUnit.Color == GetCurrentPlayerColor() && GetCurrentPlayer().Name == PhotonNetwork.NickName)
            {
                foundUnit.SetAllowControll(true);
                foundUnit.SetScopeVisibility(true);
            }
            else
            {
                foundUnit.SetAllowControll(false);
                foundUnit.SetScopeVisibility(false);
            }

            CameraService.SetCameraFollowAndRotationTarget(foundUnit.gameObject.transform);

            CurrentWeaponController.ResetPower();
            CurrentWeaponController.SetCurrentWeapon(ShootService.GetNoneWeapon());

            if (RoundChangedEvent != null)
            {
                RoundChangedEvent.Invoke(this, new EventArgs());
            }
            EndMatchIfNeeded();
        }
 private void CheckIfShouldEndRound()
 {
     if (PhotonHelper.PlayerIsMultiplayerHost() || PhotonHelper.PlayerIsSinglePlayer())
     {
         if (ShouldRoundEnd(GameObjectsProviderService.CurrentWeaponController.GetCurrentWeapon()))
         {
             GameObjectsProviderService.MainPhotonView.RPC("RPC_SetTimeTo3Sec", RpcTarget.Others);
             GameObjectsProviderService.MainGameController.SetTimeTo3Sec();
         }
     }
 }