public static void SendSaveTutorialStep(this PhotonController controller) { Dictionary <byte, object> parameters = new Dictionary <byte, object>(); parameters.Add((byte)ParameterCode.SubCode, SubCode.TutorStep); parameters.Add((byte)ParameterCode.TargetId, GameManager.GameUser.Base.TutorStep); controller.SendOperation((byte)OperationCode.UserUpdate, parameters); Debug.Log("SendSaveTutorialStep " + (int)GameManager.GameUser.Base.TutorStep); }
public static void SendRequestAcceptBattle(this PhotonController controller, GameUser user) { Dictionary <byte, object> parameters = new Dictionary <byte, object>(); parameters.Add((byte)ParameterCode.SubCode, SubCode.Accept); parameters.Add((byte)ParameterCode.TargetId, user.Id); controller.SendOperation((byte)OperationCode.Battle, parameters); //Debug.Log("SendRequestAcceptBattle " + user.Id); }