public void PhotonAni() { PhotonAnimatorView pav = GetComponent <PhotonAnimatorView>(); pav.SetLayerSynchronized(0, PhotonAnimatorView.SynchronizeType.Continuous); pav.SetLayerSynchronized(1, PhotonAnimatorView.SynchronizeType.Continuous); pav.SetParameterSynchronized("Speed", PhotonAnimatorView.ParameterType.Float, PhotonAnimatorView.SynchronizeType.Continuous); pav.SetParameterSynchronized("AttackMode", PhotonAnimatorView.ParameterType.Float, PhotonAnimatorView.SynchronizeType.Continuous); pav.SetParameterSynchronized("OpenFire", PhotonAnimatorView.ParameterType.Trigger, PhotonAnimatorView.SynchronizeType.Continuous); }
void SetAnimatorProperties(Animator anim, PhotonAnimatorView animView) { foreach (AnimatorControllerParameter param in anim.parameters) { PhotonAnimatorView.ParameterType type = PhotonAnimatorView.ParameterType.Bool; switch (param.type) { case (AnimatorControllerParameterType.Bool): type = PhotonAnimatorView.ParameterType.Bool; break; case (AnimatorControllerParameterType.Float): type = PhotonAnimatorView.ParameterType.Float; break; case (AnimatorControllerParameterType.Int): type = PhotonAnimatorView.ParameterType.Int; break; case (AnimatorControllerParameterType.Trigger): type = PhotonAnimatorView.ParameterType.Trigger; break; } animView.SetParameterSynchronized(param.name, type, PhotonAnimatorView.SynchronizeType.Discrete); } if (anim.layerCount > 0) { for (int i = 0; i < anim.layerCount; i++) { animView.SetLayerSynchronized(i, PhotonAnimatorView.SynchronizeType.Discrete); } } }
public void ReciveJob(int job, PhotonMessageInfo info) { PlayerChar playerChar = null; // ジョブの番号によって処理を分ける switch (job) { case 0: // アーチャーのコンポ―ネントを入れる playerChar = gameObject.AddComponent <Archer>(); // アーチャーのアニメーションを設定する anim.runtimeAnimatorController = archerAnimationController; break; case 1: // ウォーリアのコンポ―ネントを入れる playerChar = gameObject.AddComponent <Warrior>(); // ウォーリアのアニメーションを設定する anim.runtimeAnimatorController = warriorAnimationController; break; case 2: // ソーサラーのコンポーネントを入れる playerChar = gameObject.AddComponent <Sorcerer>(); // ソーサラーのアニメーションを設定する anim.runtimeAnimatorController = sorcererAnimationController; break; case 3: // モンクのコンポーネントを入れる playerChar = gameObject.AddComponent <Monk>(); // モンクのアニメーションを設定する anim.runtimeAnimatorController = monkAnimationController; break; } // 同期対象に追加する photonView.ObservedComponents.Add(playerChar); // レイヤーの0番を同期に設定する animView.SetLayerSynchronized(0, PhotonAnimatorView.SynchronizeType.Discrete); // 同期設定を行う animView.SetParameterSynchronized("RunFlag", PhotonAnimatorView.ParameterType.Bool, PhotonAnimatorView.SynchronizeType.Discrete); playerChar.GetPlayerData().job = job; }
IEnumerator HeroBorn() { Vector3 pos; do { pos = RandomPos(); yield return(0); } while (CheckCanUse(pos)); //Debug.Log(SelectHero.heroName); //player = ObjectPool.Instance.GetObj(SelectHero.heroName); //player.GetComponent<RPCScrip>().phv = phv; //player.AddComponent<PhotonView>(); //phv = player.AddComponent<PhotonView>(); //player.GetComponent<PhotonView>().ObservedComponents.Add(GetComponent<Transform>()); //player.GetComponent<PhotonView>().ObservedComponents.Add(GetComponent<Animator>()); GetComponent<PhotonAnimatorView>(); //pva.SetLayerSynchronized(0, PhotonAnimatorView.SynchronizeType.Continuous); //pva.SetLayerSynchronized(1, PhotonAnimatorView.SynchronizeType.Continuous); //pva.SetParameterSynchronized("speed", PhotonAnimatorView.ParameterType.Float, PhotonAnimatorView.SynchronizeType.Continuous); //pva.SetParameterSynchronized("AttackMode", PhotonAnimatorView.ParameterType.Float, PhotonAnimatorView.SynchronizeType.Continuous); //pva.SetParameterSynchronized("OpenFire", PhotonAnimatorView.ParameterType.Trigger, PhotonAnimatorView.SynchronizeType.Continuous); //Debug.Log(SelectHero.heroName+123); //zcc的networkTest脚本的生成方法 // nwt.SpawnPlayer(SelectHero.heroName, pos); //photon的生成方法 player = PhotonNetwork.Instantiate(SelectHero.heroName, pos, Quaternion.identity); player.tag = "Player"; player.GetComponent <PlayerAttack>().ChangeAttackAnimator(player.GetComponent <PlayerAttack>().currentWeaponName); Debug.Log(SelectHero.heroName + "8888888888888888888888"); player.GetComponent <PlayerMove>().speed = float.Parse(DBA.Instance.GetCareerAttributeByName(SelectHero.heroName.Remove(SelectHero.heroName.IndexOf('0')))[4]); if (player.GetComponent <PhotonView>().IsMine) { PlayerSelfId.playerID = player; } //player.GetComponent<RPCScrip>().SapwnPlayer(SelectHero.heroName,pos); //player.GetComponent<PlayerAttack>().Init(); Camera.main.transform.root.GetComponent <CameraFollow>().player1 = player.transform; phv = player.GetComponent <PhotonView>(); pva = player.GetComponent <PhotonAnimatorView>(); pva.SetLayerSynchronized(0, PhotonAnimatorView.SynchronizeType.Continuous); pva.SetLayerSynchronized(1, PhotonAnimatorView.SynchronizeType.Continuous); pva.SetParameterSynchronized("Speed", PhotonAnimatorView.ParameterType.Float, PhotonAnimatorView.SynchronizeType.Continuous); pva.SetParameterSynchronized("AttackMode", PhotonAnimatorView.ParameterType.Float, PhotonAnimatorView.SynchronizeType.Continuous); pva.SetParameterSynchronized("OpenFire", PhotonAnimatorView.ParameterType.Trigger, PhotonAnimatorView.SynchronizeType.Continuous); // player.AddComponent<PlayerMove>(); // player.AddComponent<PlayerAttack>(); // player.AddComponent<PlayerAnimatorAttackEvent>(); // player.AddComponent<Rigidbody>(); // Rigidbody r = player.GetComponent<Rigidbody>(); // r.useGravity = false; // r.freezeRotation = true; // player.AddComponent<CapsuleCollider>(); //CapsuleCollider p= player.GetComponent<CapsuleCollider>(); // p.radius = 1; // p.center = new Vector3(0, 1.1f, 0.25f); // p.height = 2.58f; }