/// <summary> /// 撮影チャンス時にこの関数をセットする /// </summary> public void PhotoChance(Transform player, Transform target, PhotoType type, int playerSta) { if (!CheckPhotoChance(type, playerSta)) { return; } CalcCameraPosition(player, target); var tex = PhotoCamera.Photo(TexWidth, TexHeight); var list = PhotoShotList[playerSta]; list[(int)type].photo = tex; list[(int)type].isShootted = true; #if UNITY_DEBUG DebugCaptureImages.SetImages(tex); #endif }