Exemple #1
0
    // Use this for initialization
    void Start()
    {
        GameObject phaseSystem = GameObject.FindWithTag("Phase System");

        this.phaseSystemRef = (PhaseSystem)phaseSystem.GetComponent(typeof(PhaseSystem));

        timeLeft = defTimeLimit;                //can change
        status   = false;
        text     = (Text)GameObject.FindWithTag("CountdownText").GetComponent(typeof(Text));
    }
    // Use this for initialization
    void Start()
    {
        GameObject phaseSystem = GameObject.FindWithTag("Phase System");

        this.phaseSystemRef = (PhaseSystem)phaseSystem.GetComponent(typeof(PhaseSystem));
        //target = GameObject.FindWithTag("Player").GetComponent<Transform>();
        //target = GameObject.Find("Debugging Tower").GetComponent<Transform>();
        anim             = GetComponent <Animator>();
        projectiles      = new List <GameObject>();
        isAttacking      = false;
        isAttackingTower = false;
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        if (MAX_SPAWN_COUNT == 0)
        {
            MAX_SPAWN_COUNT = 5;             //debugging
        }
        //Debug.Log("Started, Max spawn Count is: "+MAX_SPAWN_COUNT);
        GameObject phaseSystem = GameObject.FindWithTag("Phase System");

        this.phaseSystemRef = (PhaseSystem)phaseSystem.GetComponent(typeof(PhaseSystem));
        spawnCount          = 0;
    }