// Update is called once per frame void Update() { totalTime += Time.deltaTime; //totalTime += Time.deltaTime; if (DEBUG_MODE) { Debug.Log("PHASE NAME\t" + nowPhase.name + "\tTIME :\t" + totalTime); } /// <summary> /// START페이즈나 READY페이즈 일 경우 타이머. 시간이 만료되면 다음 상태로 전이된다. /// </summary> if (nowPhase.Equals(START) || nowPhase.Equals(READY)) { timeCounter += Time.deltaTime; if (timeCounter >= nowPhase.timeLimit) { timeCounter = 0f; if (nowPhase.Equals(START)) { nowPhase = READY; Ready(); } else if (nowPhase.Equals(READY)) { nowPhase = BATTLE; Battle(); } } } /// <summary> /// 전투 페이즈 시 웨이브 생성이 끝났고, 타겟팅 배열이 비어있을 경우 Ready상태로 이동. /// </summary> else if (nowPhase.Equals(BATTLE)) { timeCounter += Time.deltaTime; if (waveController.IsWaveEnd() && IsTargettingClear()) { timeCounter = 0f; nowPhase = READY; Ready(); } } }
/// <summary> /// Returns true if EntityUseUpgradeAction instances are equal /// </summary> /// <param name="other">Instance of EntityUseUpgradeAction to be compared</param> /// <returns>Boolean</returns> public bool Equals(EntityUseUpgradeAction other) { if (other is null) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Phase == other.Phase || Phase.Equals(other.Phase) ) && ( Type == other.Type || Type.Equals(other.Type) ) && ( Upgrade == other.Upgrade || Upgrade.Equals(other.Upgrade) )); }
/// <summary> /// Returns true if GamePhaseChangedEvent instances are equal /// </summary> /// <param name="other">Instance of GamePhaseChangedEvent to be compared</param> /// <returns>Boolean</returns> public bool Equals(GamePhaseChangedEvent other) { if (other is null) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Phase == other.Phase || Phase.Equals(other.Phase) ) && ( Step == other.Step || Step != null && Step.Equals(other.Step) ) && ( Information == other.Information || Information != null && Information.Equals(other.Information) )); }
protected override void EndProcessing() { if (Phase.Equals(Phases.End)) { DoError(); } }
protected override void BeginProcessing() { if (Phase.Equals(Phases.Begin)) { DoError(); } }
// Update is called once per frame void Update() { // Only apply movements when no other mode is turned on if (mode.Equals(Mode.None)) { // When the Primary Mouse button is held down (Mouse Drag), then rotate the Molecule based on Mouse Movement if (phase.Equals(Phase.Adjust) && Input.GetMouseButton(0)) { transform.Rotate(0, Input.GetAxis("Mouse X") * -rotationSpeed, 0, Space.World); transform.Rotate(Input.GetAxis("Mouse Y") * rotationSpeed, 0, 0, Space.World); resetAllBonds(); } // Use the Mouse zoom input to move the molecule towards or away from the camera Vector3 curPos = transform.position; curPos.z += Input.mouseScrollDelta.y * zoomSpeed; transform.position = curPos; } // Always reset the atom/bond buttons no matter what we clicked on if (Input.GetMouseButtonDown(0)) { BondButton.resetBondButtons(); } }
protected override void BeginProcessing() { if (!NoError.IsPresent) { WriteObject("begin"); } if (Phase.Equals(Phases.Begin)) { DoError(); } }
protected override void EndProcessing() { if (!NoError.IsPresent) { WriteObject("end"); } if (Phase.Equals(Phases.End)) { DoError(); } }
protected override void ProcessRecord() { if (Phase.Equals(Phases.Process)) { DoError(); } // write input object to pipeline for further processing if (Message != null) { WriteObject(Message); } }
protected override void ProcessRecord() { if (!NoError.IsPresent) { WriteObject("process"); } if (Phase.Equals(Phases.Process)) { DoError(); } if (Message != null) { WriteObject(Message); } }
void Update() { timer += Time.deltaTime; if (timer >= offset && !offsetCounted) { timer = 0f; offsetCounted = true; } if (offsetCounted) { if (actualPhase.Equals(Phase.Growing)) { float ratio = timer / timeToGrow; Vector3 scale = maxScale * ratio; corePlanet.transform.localScale = scale; if (timer > timeToGrow) { nextPhase(); } } else if (actualPhase.Equals(Phase.WaitingGrown)) { float ratio = timer / timeToStayMaxGrown; //Vector3 scale = maxScale * (ratio); if (timer > timeToStayMaxGrown) { if (particleSystem != null) { particleSystem.Stop(); } nextPhase(); } } else if (actualPhase.Equals(Phase.Ungrowing)) { float ratio = timer / timeToGrow; Vector3 scale = maxScale * (1f - ratio); corePlanet.transform.localScale = scale; if (timer > timeToGrow) { nextPhase(); } } else if (actualPhase.Equals(Phase.WaitingUngrown)) { float ratio = timer / timeToStayMinGrown; //Vector3 scale = maxScale * ratio; if (timer > timeToStayMinGrown) { nextPhase(); } else { if (particleSystem != null) { if (timeToStayMinGrown - timer < 0.75f && !particleSystem.isPlaying) { particleSystem.Play(); } } } } } }
public bool CanSelect() { return(CurrentPhase.Equals(Phase.SELECT)); }