public void OnEnter(Phantom arg_phantom)
 {
     m_chargingCount = 1;
     arg_phantom.GetComponent <BoxCollider2D>().enabled = true;
 }
 public void OnEnter(Phantom arg_phantom)
 {
     arg_phantom.gameObject.SetActive(true);
     m_chargingCount = 0;
     arg_phantom.GetComponent <BoxCollider2D>().enabled = false;
 }