Exemple #1
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     Debug.Log("Creating Health Bar");
     //create a health bar for this object
     PetUtility.CreateHealthBar(animator.gameObject.GetComponent <UnitBehaviour>());
     EventManager.TriggerEvent(ParameterizedGameEvent.unitRespawn, animator.GetComponent <UnitBehaviour>());
 }