static void Main(string[] args) { //Basic static method Call //Statics.Multiply(5, 5); //Console.WriteLine(Statics.Divide(20, 4)); //Statics.Divide(); //Statics.StringTrimmer(); //In class assignment: //Create two more animals of your choice //Create a constructor that inherits the parameters of the base constructor //override the Speak() and ToString() methods //PART TWO: //Create a new Class called PetStore //Pet store should have one prop that is a LIST of type ANIMAL //PetStore should have a default constructor (no parameters). Inside the constructor, create a new instance of your //animals list. Add one of each of your animals with a name //PetStore should have 2 Methods: //1 StoreNoise() : StoreNoise will return a string. It will take each animal in your animal list, and print // {AnimalName} says : and then that animals noise. each name and noise should be on a separate line //2 GetAllAnimalTypes() : GetAllAnimalTypes will return a string. For each animal in your animal list it will print there name, //and say what "type" it is. Each on a new line. //GetAllAnimalTypes Hint: To get the animal type use the GetType() method (it is part of the object class) //GetType() example foreach(Person p in People) //{ // p.GetType() //} PetStore p = new PetStore(); Console.WriteLine(p.StoreNoise()); Console.WriteLine(p.GetAllAnimalTypes()); }