public DecreasOwnerSubscriberDamageSkill(PetSkillInfo skill, NebulaObject source) : base(skill, source) { if (data.prob < 1f) { AddCondition(new ProbCondition(data.prob, source)); } if (data.cooldown > 0) { AddCondition(new CooldownCondition(data.cooldown, source)); } AddCondition(new PetOwnerInCombatCondition(source)); AddCondition(new PetOwnerHasSubscriberCondition(source)); object valObj = null; object timeObj = null; if (data.inputs.TryGetValue("value", out valObj)) { m_Value = (float)valObj; } if (data.inputs.TryGetValue("time", out timeObj)) { m_Time = (float)timeObj; } m_BonusName = source.Id + "dosds"; }
public IncreaseEnergyCostPetSkill(PetSkillInfo skill, NebulaObject source) : base(skill, source) { if (data.prob < 1f) { AddCondition(new ProbCondition(data.prob, source)); } if (data.cooldown > 0) { AddCondition(new CooldownCondition(data.cooldown, source)); } AddCondition(new PetOwnerEnergyLessThanTargetEnergyCondition(source)); AddCondition(new PetOwnerInCombatCondition(source)); object objEnergyPc; object objTime; if (skill.inputs.TryGetValue("energy_pc", out objEnergyPc)) { m_EnergyPc = (float)objEnergyPc; } if (skill.inputs.TryGetValue("time", out objTime)) { m_Time = (float)objTime; } m_BonusName = source.Id + "iecps"; }
public int GetPetBaseAtt() { try { string[] array = this.m_pet.SkillEquip.Split(new char[] { '|' }); for (int i = 0; i < array.Length; i++) { int skillID = Convert.ToInt32(array[i].Split(new char[] { ',' })[0]); PetSkillInfo petSkillInfo = PetMgr.FindPetSkill(skillID); if (petSkillInfo != null && petSkillInfo.Damage > 0) { int result = petSkillInfo.Damage; return(result); } } } catch (Exception ex) { Console.WriteLine("______________GetPetBaseAtt ERROR______________"); Console.WriteLine(ex.Message); Console.WriteLine(ex.StackTrace); Console.WriteLine("_______________________________________________"); int result = 0; return(result); } return(0); }
public RestoreHpPetSkill(PetSkillInfo skillInfo, NebulaObject source) : base(skillInfo, source) { AddCondition(new PetOwnerHpPcLessThanCondition(data.prob, source)); if (data.cooldown > 0.0f) { AddCondition(new CooldownCondition(data.cooldown, source)); } object objMaxHpPc; object objHpAtSecPc; object objTime; if (data.inputs.TryGetValue("max_hp_pc", out objMaxHpPc)) { m_MaxHpPc = (float)objMaxHpPc; } if (data.inputs.TryGetValue("hp_at_sec_pc", out objHpAtSecPc)) { m_HpAtSecPc = (float)objHpAtSecPc; } if (data.inputs.TryGetValue("time", out objTime)) { m_Time = (float)objTime; } m_BonusName1 = source.Id + "rhps1"; m_BonusName2 = source.Id + "rhps2"; }
public AccelerationPetSkill(PetSkillInfo skill, NebulaObject source) : base(skill, source) { if (data.prob < 1f) { AddCondition(new ProbCondition(data.prob, source)); } if (data.cooldown > 0) { AddCondition(new CooldownCondition(data.cooldown, source)); } m_PercentValue = 0f; m_Time = 0f; object objPercentValue = null; object objTimeValue = null; if (data.inputs.TryGetValue("value", out objPercentValue)) { m_PercentValue = (float)objPercentValue; } if (data.inputs.TryGetValue("time", out objTimeValue)) { m_Time = (float)objTimeValue; } m_BonusName = source.Id + "aps"; }
public AbsorbDamagePetSkill(PetSkillInfo skillInfo, NebulaObject source) : base(skillInfo, source) { if (data.prob < 1f) { AddCondition(new ProbCondition(data.prob, source)); } if (data.cooldown > 0) { AddCondition(new CooldownCondition(data.cooldown, source)); } AddCondition(new PetOwnerInCombatCondition(source)); object objAbsrobDmg; object objConvertDmg; object objTime; if (data.inputs.TryGetValue("absorb_dmg_pc", out objAbsrobDmg)) { m_AbsorbDmgPc = (float)objAbsrobDmg; } if (data.inputs.TryGetValue("convert_dmg_pc", out objConvertDmg)) { m_ConvertDmgPc = (float)objConvertDmg; } if (data.inputs.TryGetValue("time", out objTime)) { m_Time = (float)objTime; } m_BonusName1 = source.Id + "adp1"; m_BonusName2 = source.Id + "adp2"; }
public VampirismPetSkill(PetSkillInfo skillInfo, NebulaObject source) : base(skillInfo, source) { if (data.cooldown > 0) { AddCondition(new CooldownCondition(data.cooldown, source)); } AddCondition(new PetOwnerHpPcLessThanCondition(data.prob, source)); object objDmgPc; object objVampPc; object objTime; if (data.inputs.TryGetValue("dmg_pc", out objDmgPc)) { m_DmgPc = (float)objDmgPc; } if (data.inputs.TryGetValue("vamp_pc", out objVampPc)) { m_vampPc = (float)objVampPc; } if (data.inputs.TryGetValue("time", out objTime)) { m_Time = (float)objTime; } m_BonusName1 = source.Id + "vps1"; m_BonusName2 = source.Id + "vps2"; }
public ReflectionDamageSkill(PetSkillInfo skillInfo, NebulaObject source) : base(skillInfo, source) { if (data.prob < 1.0f) { AddCondition(new ProbCondition(data.prob, source)); } if (data.cooldown > 0.0f) { AddCondition(new CooldownCondition(data.cooldown, source)); } AddCondition(new PetOwnerInCombatCondition(source)); object objVal; object objTime; if (data.inputs.TryGetValue("value", out objVal)) { m_Value = (float)objVal; } if (data.inputs.TryGetValue("time", out objTime)) { m_Time = (float)objTime; } m_BuffName = source.Id + "rds"; if (id == 4) { m_BuffName += "4"; } else if (id == 5) { m_BuffName += "5"; } }
public ResurrectGroupMemberPetSkill(PetSkillInfo skill, NebulaObject source) : base(skill, source) { if (data.prob < 1f) { AddCondition(new ProbCondition(data.prob, source)); } if (data.cooldown > 0) { AddCondition(new CooldownCondition(data.cooldown, source)); } }
public void PetUseKill(int skillID) { if (skillID == this.skillcu) { return; } this.skillcu = skillID; PetSkillInfo petSkillInfo = PetMgr.FindPetSkill(skillID); this.m_game.SendPetUseKill(this, skillID, true); if (petSkillInfo.NewBallID != -1) { this.m_delay += petSkillInfo.Delay; this.SetBall(petSkillInfo.NewBallID); base.critActive = true; } base.PetMP -= petSkillInfo.CostMP; this.CurrentDamagePlus += (float)(petSkillInfo.DamageCrit / 100); }
public DecreaseInputDamageSkill(PetSkillInfo skill, NebulaObject source) : base(skill, source) { AddCondition(new PetOwnerHpPcLessThanCondition(data.prob, source)); if (data.cooldown > 0.0f) { AddCondition(new CooldownCondition(data.cooldown, source)); } object objBonusPercent; object objBonusTime; if (data.inputs.TryGetValue("value", out objBonusPercent)) { m_BonusPercent = (float)objBonusPercent; } if (data.inputs.TryGetValue("time", out objBonusTime)) { m_BonusTime = (float)objBonusTime; } m_BonusName = source.Id + "dids"; }
public AdditionalDamagePetSkill(PetSkillInfo skillInfo, NebulaObject source) : base(skillInfo, source) { if (data.prob < 1f) { AddCondition(new ProbCondition(data.prob, source)); } if (data.cooldown > 0) { AddCondition(new CooldownCondition(data.cooldown, source)); } AddCondition(new PetOwnerInCombatCondition(source)); object objHpPc; if (data.inputs.TryGetValue("value", out objHpPc)) { m_Value = (float)objHpPc; } m_BuffName = source.Id + "adps"; }
public PetSkill(PetSkillInfo skillInfo, NebulaObject source) { m_SkillInfo = skillInfo; m_Source = source; m_Pet = source.GetComponent <PetObject>(); }
public OwnerTargetedPetSkill(PetSkillInfo skillInfo, NebulaObject source) : base(skillInfo, source) { }
private static bool LoadPetMgr(Dictionary <string, PetConfig> Config, Dictionary <int, PetLevel> Level, Dictionary <int, PetSkillElementInfo> SkillElement, Dictionary <int, PetSkillInfo> Skill, Dictionary <int, PetSkillTemplateInfo> SkillTemplate, Dictionary <int, PetTemplateInfo> TemplateId) { using (PlayerBussiness playerBussiness = new PlayerBussiness()) { PetConfig[] allPetConfig = playerBussiness.GetAllPetConfig(); PetLevel[] allPetLevel = playerBussiness.GetAllPetLevel(); PetSkillElementInfo[] allPetSkillElementInfo = playerBussiness.GetAllPetSkillElementInfo(); PetSkillInfo[] allPetSkillInfo = playerBussiness.GetAllPetSkillInfo(); PetSkillTemplateInfo[] allPetSkillTemplateInfo = playerBussiness.GetAllPetSkillTemplateInfo(); PetTemplateInfo[] allPetTemplateInfo = playerBussiness.GetAllPetTemplateInfo(); PetConfig[] array = allPetConfig; for (int i = 0; i < array.Length; i++) { PetConfig petConfig = array[i]; if (!Config.ContainsKey(petConfig.Name)) { Config.Add(petConfig.Name, petConfig); } } PetLevel[] array2 = allPetLevel; for (int j = 0; j < array2.Length; j++) { PetLevel petLevel = array2[j]; if (!Level.ContainsKey(petLevel.Level)) { Level.Add(petLevel.Level, petLevel); } } PetSkillElementInfo[] array3 = allPetSkillElementInfo; for (int k = 0; k < array3.Length; k++) { PetSkillElementInfo petSkillElementInfo = array3[k]; if (!SkillElement.ContainsKey(petSkillElementInfo.ID)) { SkillElement.Add(petSkillElementInfo.ID, petSkillElementInfo); } } PetSkillTemplateInfo[] array4 = allPetSkillTemplateInfo; for (int l = 0; l < array4.Length; l++) { PetSkillTemplateInfo petSkillTemplateInfo = array4[l]; if (!SkillTemplate.ContainsKey(petSkillTemplateInfo.ID)) { SkillTemplate.Add(petSkillTemplateInfo.ID, petSkillTemplateInfo); } } PetTemplateInfo[] array5 = allPetTemplateInfo; for (int m = 0; m < array5.Length; m++) { PetTemplateInfo petTemplateInfo = array5[m]; if (!TemplateId.ContainsKey(petTemplateInfo.ID)) { TemplateId.Add(petTemplateInfo.ID, petTemplateInfo); } } PetSkillInfo[] array6 = allPetSkillInfo; for (int n = 0; n < array6.Length; n++) { PetSkillInfo petSkillInfo = array6[n]; if (!Skill.ContainsKey(petSkillInfo.ID)) { Skill.Add(petSkillInfo.ID, petSkillInfo); } } } return(true); }