/// <summary> /// 炮战碰撞处理 /// </summary> public override void ColliderProc(Collision collision) { if (PetMoveAI != null) { PetMoveAI.ColliderProc(collision); } }
/// <summary> /// FixedUpdate /// </summary> public override void NDFixedUpdate(float deltaTime) { if (CheckCombatIng() == true) { if (PetMoveAI != null) { PetMoveAI.FixUpdate(); } } }
public override void NDUpdate(float deltaTime) { if (CheckCombatIng() == true) { m_CoutTime += deltaTime; if (m_CoutTime > m_TotalTime) { Dead(); } //更新宠物效果 m_Skin.UpdataSkinEffect(); //PetUpdate(); if (PetMoveAI != null) { PetMoveAI.Update(); } if (m_Skill != null) { m_Skill.Update(deltaTime); } } }