public Creature GetPlayerCreature(int creatureId, PNmlPlayer data)
    {
        CreatureInfo info = ConfigManager.Get <CreatureInfo>(creatureId);
        var          prop = ConfigManager.Get <PropItemInfo>(data.fashion.weapon);

        if (prop)
        {
            info.weaponID     = prop.subType;
            info.weaponItemID = data.fashion.weapon;
        }
        Creature player = Creature.Create(info, Vector3.zero, new Vector3(0f, 90f, 0f), data.roleId.Equals(modulePlayer.roleInfo.roleId), false);

        if (data.pet != null && data.pet.itemTypeId != 0)
        {
            player.pet = PetCreature.Create(player, PetInfo.Create(data.pet), player.position_, player.eulerAngles, false, Module_Home.PET_OBJECT_NAME);
            if (player.pet != null)
            {
                if (!moduleAI.IsStartAI)
                {
                    moduleAI.StartAI();
                }
                player.pet.DisableSkills(true);
                moduleAI.AddPetAI(player.pet);
            }
        }
        return(player);
    }
Exemple #2
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    protected virtual void OnCreateCreatures()
    {
        var info = modulePlayer.BuildPlayerInfo();

        m_player           = Creature.Create(info, playerStart, new Vector3(0, 90, 0), true, "player", modulePlayer.name_);
        m_player.roleId    = modulePlayer.id_;
        m_player.roleProto = modulePlayer.proto;

        CharacterEquip.ChangeCloth(m_player, moduleEquip.currentDressClothes);

        _SetDOFFocusTarget(m_player.transform);

        //创建宠物
        if (modulePet.FightingPetID <= 0)
        {
            return;
        }
        var pet = modulePet.FightingPet;

        if (pet != null)
        {
            var show = ConfigManager.Get <ShowCreatureInfo>(pet.ID);
            if (show == null)
            {
                Logger.LogError("没有配置config_showCreatureInfo表。宠物ID = {0}, 没有出生位置信息。宠物模型创建失败", pet.ID);
                return;
            }
            var showData = show.GetDataByIndex(0);
            var data     = showData.data.GetValue <ShowCreatureInfo.SizeAndPos>(0);
            m_player.pet                  = PetCreature.Create(m_player, pet, playerStart + data.pos, data.rotation, false, Module_Home.PET_OBJECT_NAME);
            m_player.pet.localScale      *= data.size;
            m_player.pet.localEulerAngles = data.rotation;
        }
    }
    private void CreateTeamPlayer()
    {
        var members = moduleTeam.members;

        if (members != null)
        {
            for (var i = 0; i < members.Length; ++i)
            {
                var pi       = members[i];
                var info     = modulePlayer.BuildPlayerInfo(pi);
                var isPlayer = pi.roleId == LoadParamTeam.MasterId;
                var pos      = new Vector3_(playerStart.x - i, 0, 0);

                var p = Creature.Create(info, pos, new Vector3(0, 90, 0), isPlayer, i + ":" + pi.roleId, pi.roleName);

                p.roleId       = pi.roleId;
                p.roleProto    = pi.roleProto;
                p.teamIndex    = i;
                p.avatar       = pi.avatar;
                p.enableUpdate = false;
                p.SetCreatureCamp(CreatureCamp.PlayerCamp);

                if (isPlayer)
                {
                    m_player = p;
                    moduleBattle.SetPlayerTeamIndex(p.teamIndex);
                }

                if (pi.teamLeader > 0)
                {
                    m_teamLeader = p;
                }
                else
                {
                    m_normalMember = p;
                }

                m_teamMembers.Add(p);

                CharacterEquip.ChangeCloth(p, pi.fashion);

                if (pi.pet != null && pi.pet.itemTypeId != 0)
                {
                    var show = ConfigManager.Get <ShowCreatureInfo>(pi.pet.itemTypeId);
                    if (show == null)
                    {
                        Logger.LogError("没有配置config_showCreatureInfo表。宠物ID = {0}, 没有出生位置信息。宠物模型创建失败", pi.pet.itemTypeId);
                        continue;
                    }

                    var showData = show.GetDataByIndex(0);
                    var data     = showData.data.GetValue <ShowCreatureInfo.SizeAndPos>(0);
                    p.pet = PetCreature.Create(p, PetInfo.Create(pi.pet), p.position_ + data.pos, p.eulerAngles, false, Module_Home.PET_OBJECT_NAME);
                    p.pet.enableUpdate = false;
                }
            }
        }
    }
Exemple #4
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    protected Creature CreateTeamPlayer(PTeamMemberInfo rInfo, Vector3 pos, int index = 0)
    {
        if (rInfo == null)
        {
            return(null);
        }
        var info     = modulePlayer.BuildPlayerInfo(rInfo);
        var isPlayer = rInfo.roleId == LoadParamTeam.MasterId;

        var p = Creature.Create(info, pos, new Vector3(0, 90, 0), isPlayer, index + ":" + rInfo.roleId, rInfo.roleName);

        p.roleId       = rInfo.roleId;
        p.roleProto    = rInfo.roleProto;
        p.teamIndex    = index;
        p.avatar       = rInfo.avatar;
        p.enableUpdate = false;

        if (isPlayer)
        {
            m_player = p;
            moduleBattle.SetPlayerTeamIndex(p.teamIndex);
        }

        CharacterEquip.ChangeCloth(p, rInfo.fashion);

        if (rInfo.pet == null || rInfo.pet.itemTypeId == 0)
        {
            return(p);
        }
        var show = ConfigManager.Get <ShowCreatureInfo>(rInfo.pet.itemTypeId);

        if (show == null)
        {
            Logger.LogError("没有配置config_showCreatureInfo表。宠物ID = {0}, 没有出生位置信息。宠物模型创建失败", rInfo.pet.itemTypeId);
            return(p);
        }

        var showData = show.GetDataByIndex(0);
        var data     = showData.data.GetValue <ShowCreatureInfo.SizeAndPos>(0);

        p.pet = PetCreature.Create(p, PetInfo.Create(rInfo.pet), p.position_ + data.pos, p.eulerAngles, false, Module_Home.PET_OBJECT_NAME);
        p.pet.enableUpdate = false;
        return(p);
    }
Exemple #5
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    protected override void OnCreateCreatures()
    {
        m_isEnding = false;

        EventManager.AddEventListener(CreatureEvents.DEAD, OnCreatureDead);

        if (!moduleAI.IsStartAI)
        {
            moduleAI.StartAI();
        }

        var players = LoadParam.players;

        for (var i = 0; i < players.Length; ++i)
        {
            var pi       = players[i];
            var info     = modulePlayer.BuildPlayerInfo(pi);
            var isPlayer = pi.roleId == LoadParam.MasterId;
            var pos      = new Vector3_(i == 0 ? CombatConfig.spvpStart.x : CombatConfig.spvpStart.y, 0, 0);

            var p = isPlayer || !LoadParam.IsMatchRobot ? Creature.Create(info, pos, new Vector3(0, 90, 0), isPlayer, i + ":" + pi.roleId, pi.roleName) : RobotCreature.Create(info, pos, new Vector3(0, 90, 0), i + ":" + pi.roleId, pi.roleName);

            if (i != 0)
            {
                p.direction = CreatureDirection.BACK;
            }

            p.roleId       = pi.roleId;
            p.roleProto    = pi.roleProto;
            p.teamIndex    = i;
            p.avatar       = pi.avatar;
            p.enableUpdate = false;

            if (isPlayer)
            {
                m_player = p;
            }

            m_players.Add(p);

            if (LoadParam.IsMatchRobot)
            {
                if (!isPlayer)
                {
                    moduleAI.AddPlayerAI(p);
                }
                moduleAI.AddCreatureToCampDic(p);
            }

            CharacterEquip.ChangeCloth(p, pi.fashion);

            if (pi.pet != null && pi.pet.itemTypeId != 0)
            {
                var show = ConfigManager.Get <ShowCreatureInfo>(pi.pet.itemTypeId);
                if (show == null)
                {
                    Logger.LogError("没有配置config_showCreatureInfo表。宠物ID = {0}, 没有出生位置信息。宠物模型创建失败", pi.pet.itemTypeId);
                    continue;
                }

                var showData = show.GetDataByIndex(0);
                var data     = showData.data.GetValue <ShowCreatureInfo.SizeAndPos>(0);
                p.pet = PetCreature.Create(p, PetInfo.Create(pi.pet), p.position_ + data.pos, p.eulerAngles, false, Module_Home.PET_OBJECT_NAME);
                p.pet.enableUpdate = false;

                if (!moduleAI.IsStartAI)
                {
                    moduleAI.StartAI();
                }
                moduleAI.AddPetAI(p.pet);
            }
        }

        combatCamera.enabled = false;
        combatCamera.LookTo(new Vector3((float)((CombatConfig.spvpStart.x + CombatConfig.spvpStart.y) * 0.5), 0, 0));
    }
Exemple #6
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    protected override void OnCreateCreatures()
    {
        base.OnCreateCreatures();
        EventManager.AddEventListener(CreatureEvents.DEAD, OnCreatureDead);

        //进入迷宫的时候要还原血量
        if (modulePVE.reopenPanelType == PVEReOpenPanel.Labyrinth)
        {
            int damage = (int)(player.maxHealth * (1.0f - moduleLabyrinth.labyrinthSelfInfo.healthRate / 100f));
            player.TakeDamage(null, DamageInfo.CreatePreCalculate(damage));
            player.rage = moduleLabyrinth.labyrinthSelfInfo.angerRate;

            //Logger.LogDetail("进入关卡赋值血量和怒气health = {0},anger = {1}", player.healthRate, player.rageRate);
        }

        moduleAI.StartAI();

        if (m_player.pet != null)
        {
            moduleAI.AddPetAI(m_player.pet);
        }

        //创建机器人
        int      enermyCreatureId = moduleLabyrinth.lastSneakPlayer.GetProto();
        PFashion enermyFashion    = moduleLabyrinth.sneakPlayerDetail.fashion;

        m_enermy = RobotCreature.CreateRobot(enermyCreatureId, Vector3.zero + Vector3.right * 5, new Vector3(0f, 90f, 0f), enermyFashion.weapon, enermyFashion.gun, "hero2", moduleLabyrinth.lastSneakPlayer.roleName);
        m_enermy.gameObject.name = "enermy_robot";
        m_enermy.direction       = CreatureDirection.BACK;
        m_enermy.avatar          = moduleLabyrinth.lastSneakPlayer.avatar;
        m_enermy.roleProto       = enermyCreatureId;

        CharacterEquip.ChangeCloth(m_enermy, moduleLabyrinth.sneakPlayerDetail.fashion);
        //重置属性
        ((RobotCreature)m_enermy).ResetRobotAttribute(moduleLabyrinth.sneakPlayerDetail.roleAttrs, enermyFashion);

        //创建宠物
        PItem pet = moduleLabyrinth.lastSneakPlayer.pet;

        if (pet != null && pet.itemTypeId != 0)
        {
            var show = ConfigManager.Get <ShowCreatureInfo>(pet.itemTypeId);
            if (show == null)
            {
                Logger.LogError("没有配置config_showCreatureInfo表。宠物ID = {0}, 没有出生位置信息。宠物模型创建失败", pet.itemTypeId);
            }

            var showData = show.GetDataByIndex(0);
            var data     = showData.data.GetValue <ShowCreatureInfo.SizeAndPos>(0);
            m_enermy.pet = PetCreature.Create(m_enermy, PetInfo.Create(pet), m_enermy.position_ + data.pos, m_enermy.eulerAngles, false, Module_Home.PET_OBJECT_NAME);

            moduleAI.AddPetAI(m_enermy.pet);
        }

        //设置被偷袭玩家BUFF
        if (moduleLabyrinth.sneakPlayerDetail.buffs != null)
        {
            ushort[] buffIds = moduleLabyrinth.sneakPlayerDetail.buffs;
            for (int i = 0, length = buffIds.Length; i < length; i++)
            {
                Buff.Create(buffIds[i], m_enermy);
            }
        }
        moduleAI.AddCreatureToCampDic(m_enermy);
        moduleAI.AddCreatureToCampDic(player);
        moduleAI.AddPlayerAI(m_enermy);

        combatCamera.enabled = false;
        combatCamera.LookTo(new Vector3((float)((CombatConfig.spvpStart.x + CombatConfig.spvpStart.y) * 0.5), 0, 0));

        //set initial health and rage
        modulePVE.SetPveGameData(EnumPVEDataType.Health, m_player.healthRate);
        modulePVE.SetPveGameData(EnumPVEDataType.Rage, m_player.rageRate);
    }