// Use this for initialization void Awake() { pj = GameObject.Find("Arieen").GetComponent <PersonajeCOntrol>(); formas = GameObject.Find("Arieen").GetComponent <CambiarSprite>(); anim = this.GetComponent <Animator>(); anim.enabled = false; repeatSalto = 0; }
// Use this for initialization void Start() { pj = GameObject.Find("Arieen").GetComponent <PersonajeCOntrol>(); formas = GameObject.Find("Arieen").GetComponent <CambiarSprite>(); }
// Use this for initialization void Start() { pj = gameObject.GetComponent <PersonajeCOntrol>(); //Animaciones }
// Use this for initialization void Start() { personajeControl = GetComponent <PersonajeCOntrol> (); vulnerable = true; }
private void Start() { personaje = GameObject.Find("Arieen").GetComponent <PersonajeCOntrol>(); }
void Start() { player = gameObject.GetComponentInParent <PersonajeCOntrol>(); }