private void checkForLimitations(PersonaModel persona)
    {
        float movementStrength = persona.getMovement().getStrength();
        float eyesightStrength = persona.getEyesight().getStrength();
        float hearingStrength  = persona.getHearing().getStrength();

        if (movementStrength < 1f)
        {
            applyMovementDisability(movementStrength);
        }
        if (hearingStrength < 1f)
        {
            applyHearingDisability(hearingStrength);
        }
        if (eyesightStrength < 1f)
        {
            applyEyesightDisability(eyesightStrength);
        }
    }