private void checkForLimitations(PersonaModel persona) { float movementStrength = persona.getMovement().getStrength(); float eyesightStrength = persona.getEyesight().getStrength(); float hearingStrength = persona.getHearing().getStrength(); if (movementStrength < 1f) { applyMovementDisability(movementStrength); } if (hearingStrength < 1f) { applyHearingDisability(hearingStrength); } if (eyesightStrength < 1f) { applyEyesightDisability(eyesightStrength); } }