public void GetSkillInheritanceByPersonaInheritanceType() { //Arrange PersonaInheritanceType type = PersonaInheritanceType.Dark_A; //Act var result = model.GetSkillInheritanceByPersonaInheritanceType(type); //Assert Assert.IsNotNull(result); }
public void GetSkillInheritanceByPersonaInheritanceType_CountGreaterThanZero() { //Arrange int actualCount = 0; PersonaInheritanceType type = PersonaInheritanceType.Dark_A; //Act var result = model.GetSkillInheritanceByPersonaInheritanceType(type); //Assert Assert.AreNotEqual(result.Count, actualCount); }
public List<SkillInheritance> GetSkillInheritanceByPersonaInheritanceType(PersonaInheritanceType type) { List<SkillInheritance> list = new List<SkillInheritance>(); for (int i = 0; i < 13; i++) { SkillInheritance item = new SkillInheritance(); item.Type = (SkillInheritanceType)i; item.CanInherit = skillInheritance[(int)type, i]; if (item.CanInherit) { list.Add(item); } } return list; }
public void GetSkillInheritanceByPersonaInheritanceType_CheckReturnedValuesAreCorrect() { //Arrange PersonaInheritanceType type = PersonaInheritanceType.Dark_A; List <SkillInheritance> actualSkillInheritance = new List <SkillInheritance>(); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Physical }); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Fire }); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Ice }); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Electricity }); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Wind }); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Dark }); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Almighty }); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Status }); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Recovery }); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Support }); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Passive }); actualSkillInheritance.Add(new SkillInheritance { CanInherit = true, Type = SkillInheritanceType.Navigator }); List <SkillInheritance> resultSkillInheritance = new List <SkillInheritance>(); //Act resultSkillInheritance = model.GetSkillInheritanceByPersonaInheritanceType(type); //Assert Assert.AreEqual(resultSkillInheritance[0].Type, actualSkillInheritance[0].Type); Assert.AreEqual(resultSkillInheritance[1].Type, actualSkillInheritance[1].Type); Assert.AreEqual(resultSkillInheritance[2].Type, actualSkillInheritance[2].Type); Assert.AreEqual(resultSkillInheritance[3].Type, actualSkillInheritance[3].Type); Assert.AreEqual(resultSkillInheritance[4].Type, actualSkillInheritance[4].Type); Assert.AreEqual(resultSkillInheritance[5].Type, actualSkillInheritance[5].Type); Assert.AreEqual(resultSkillInheritance[6].Type, actualSkillInheritance[6].Type); Assert.AreEqual(resultSkillInheritance[7].Type, actualSkillInheritance[7].Type); Assert.AreEqual(resultSkillInheritance[8].Type, actualSkillInheritance[8].Type); Assert.AreEqual(resultSkillInheritance[9].Type, actualSkillInheritance[9].Type); Assert.AreEqual(resultSkillInheritance[10].Type, actualSkillInheritance[10].Type); Assert.AreEqual(resultSkillInheritance[11].Type, actualSkillInheritance[11].Type); }