static void Main(string[] args) { Log.WriteLine("Start"); QueueUow uow = new QueueUow(); var personQueueWithDeadLetter = new PersonDeadLetterQueue(uow); Log.WriteLine("..:: Generating world ::.."); for (int i = 0; i < 100; i++) { var newPerson = new Person() { Age = i, Name = NameGenerator.Generate() }; Log.WriteLine($"..:: Sending {newPerson.Name} to World! ::.."); personQueueWithDeadLetter.Push(newPerson); } Log.WriteLine("..:: World is full of peoples ::.."); Log.WriteLine("..."); var personQueue = new PersonQueue(uow); Log.WriteLine("..:: Game Start ::.."); personQueueWithDeadLetter.ReadQueue((person) => { Log.WriteLine("..."); Log.WriteLine("-Shhh, there's someone comming..."); Task.Delay(500).Wait(); RollTheDice(); Log.WriteLine(person.SeyHello()); personQueue.Push(person); }); Log.WriteLine("Stop"); }
static void Main(string[] args) { Log.WriteLine("Start"); var queue = new PersonQueue(new QueueUow()); { for (int i = 0; i < 1000; i++) { string message = $"I'm number {i}"; Log.WriteLine($"pushing: '{message}'"); queue.Push(new Core.Entities.Person() { Age = i, Name = "Mr Jhon" }); } } Log.WriteLine("Stop"); Log.WriteLine("..."); Console.ReadKey(); }