private PersonBehavior CheckDependentsInSection() { if (!dependent && responsibleForIDs.Count > 0) { Family f = peopleController.FindFamilyByID(familyID); PersonBehavior found = null; foreach (int i in responsibleForIDs) { found = f.FindMemberByID(i); if (found.GetInitSection() == nodesPath[pathIndex - 1].GetData()) { return(found); } } return(null); } return(null); }