// Use this for initialization void Start() { uiManager = FindObjectOfType <UI_Manager>(); enemyId = Convert.ToInt32(enemyTypes); enemyName = PersistentManager.getEnemyName(enemyId); speed = PersistentManager.getEnemySpeed(enemyId); health = PersistentManager.getEnemyHealth(enemyId); damage = PersistentManager.getEnemyDamage(enemyId); rb = GetComponent <Rigidbody2D>(); explosion = Resources.Load("Prefabs/Explosion") as GameObject; powerUp[0] = Resources.Load("Prefabs/PowerUp_Shield") as GameObject; powerUp[1] = Resources.Load("Prefabs/PowerUp_Supernova") as GameObject; powerUp[2] = Resources.Load("Prefabs/PowerUp_TimeDilation") as GameObject; powerUp[3] = Resources.Load("Prefabs/Upgrade_Defensive") as GameObject; powerUp[4] = Resources.Load("Prefabs/Upgrade_Offensive") as GameObject; }