Exemple #1
0
    void SpawnPlayers()
    {
        PersistentGameState pgs = FindObjectOfType <PersistentGameState>();

        players = new Player[2];

        if (!pgs)         // This will ONLY happen when testing in unity
        {
            pgs = PersistentGameState.CreateDefault();
        }

        for (int i = 0; i < 2; i++)
        {
            GameObject o = (GameObject)Instantiate(playerPrefab, spawnPoints[i].position, Quaternion.identity);

            Player p = o.GetComponent <Player>();
            p.playerNum   = i;
            p.inputMethod = pgs.inputMethods[i];

            FreeLook fl = p.lookCamera.GetComponent <FreeLook>();
            fl.inputMethod    = pgs.inputMethods[i];
            fl.sensitivity.y *= pgs.invertAxes[i] == 0 ? 1 : -1;

            var r = p.lookCamera.rect;
            r.x = i * 0.5f;
            p.lookCamera.rect   = r;
            p.fridgeCamera.rect = r;
            // p.skin = pgs.skin[i];

            players[i] = p;
        }

        Destroy(pgs);
    }
Exemple #2
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         DestroyImmediate(gameObject);
     }
 }
    // skin data

    public static PersistentGameState CreateDefault()
    {
        GameObject          o   = new GameObject("DefaultGameSettings", typeof(PersistentGameState));
        PersistentGameState pgs = o.GetComponent <PersistentGameState>();

        pgs.inputMethods[0] = PlayerInputMethod.KeyboardMouse;
        pgs.inputMethods[1] = PlayerInputMethod.Controller;

        pgs.invertAxes[0] = ControlMode.Standard;
        pgs.invertAxes[1] = ControlMode.Standard;

        return(pgs);
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        Screen.lockCursor = false;
        GameObject o = new GameObject("GameSettings", typeof(PersistentGameState));

        DontDestroyOnLoad(o);
        pgs = o.GetComponent <PersistentGameState>();

        foreach (Button b in screenButtons)
        {
            b.Selected = false;
        }
    }