public FactionFile.GuildGroups GetGuildGroup(int factionId) { PersistentFactionData persistentFactionData = GameManager.Instance.PlayerEntity.FactionData; FactionFile.GuildGroups guildGroup = FactionFile.GuildGroups.None; FactionFile.FactionData factionData; if (persistentFactionData.GetFactionData(factionId, out factionData)) { guildGroup = (FactionFile.GuildGroups)factionData.ggroup; // Handle temples nested under deity if (factionData.children != null && (guildGroup == FactionFile.GuildGroups.None && factionData.children.Count > 0)) { FactionFile.FactionData firstChild; if (persistentFactionData.GetFactionData(factionData.children[0], out firstChild)) { guildGroup = (FactionFile.GuildGroups)firstChild.ggroup; } } } Debug.LogFormat("Got guild for faction id: {0}, social group: {1}, guild: {2}", factionId, (FactionFile.SocialGroups)factionData.sgroup, guildGroup); return(guildGroup); }
public FactionFile.GuildGroups GetGuildGroup(int factionId) { if (factionId == 510) // Shops are marked as FG in faction data, hardcode to none to prevent them acting as FG guildhalls. { return(FactionFile.GuildGroups.None); } PersistentFactionData persistentFactionData = GameManager.Instance.PlayerEntity.FactionData; FactionFile.GuildGroups guildGroup = FactionFile.GuildGroups.None; FactionFile.FactionData factionData; if (persistentFactionData.GetFactionData(factionId, out factionData)) { guildGroup = (FactionFile.GuildGroups)factionData.ggroup; // Handle temples nested under deity if (factionData.children != null && (guildGroup == FactionFile.GuildGroups.None && factionData.children.Count > 0)) { FactionFile.FactionData firstChild; if (persistentFactionData.GetFactionData(factionData.children[0], out firstChild)) { guildGroup = (FactionFile.GuildGroups)firstChild.ggroup; } } } Debug.LogFormat("Got guild for faction id: {0}, social group: {1}, guild: {2}", factionId, (FactionFile.SocialGroups)factionData.sgroup, guildGroup); return(guildGroup); }
private FactionFile.GuildGroups GetGuildGroup(int factionId) { PersistentFactionData persistentFactionData = GameManager.Instance.PlayerEntity.FactionData; FactionFile.GuildGroups guildGroup = FactionFile.GuildGroups.None; FactionFile.FactionData factionData; if (persistentFactionData.GetFactionData(factionId, out factionData)) { guildGroup = (FactionFile.GuildGroups)factionData.ggroup; // Handle temples nested under deity if (guildGroup == FactionFile.GuildGroups.None && factionData.children.Count > 0) { FactionFile.FactionData firstChild; if (persistentFactionData.GetFactionData(factionData.children[0], out firstChild)) { guildGroup = (FactionFile.GuildGroups)firstChild.ggroup; } } } // Thieves guild is general populace / underworld if (guildGroup == FactionFile.GuildGroups.GeneralPopulace && (FactionFile.SocialGroups)factionData.sgroup == FactionFile.SocialGroups.Underworld) { Debug.Log("Theves Guild."); } Debug.LogFormat("faction id: {0}, social group: {1}, guild: {2}", factionId, (FactionFile.SocialGroups)factionData.sgroup, guildGroup); return(guildGroup); }
override public void Join() { base.Join(); // Ensure DB reputation starts at at least 2 to give a 1 quest failure buffer. PersistentFactionData factionData = GameManager.Instance.PlayerEntity.FactionData; if (factionData.GetReputation(FactionId) < 2) { factionData.SetReputation(FactionId, 2); } }
public static Divines GetDivine(int factionId) { // Temple hall: if (Enum.IsDefined(typeof(Divines), factionId)) { return((Divines)factionId); } // Templar order: PersistentFactionData persistentFactionData = GameManager.Instance.PlayerEntity.FactionData; FactionFile.FactionData factionData; if (persistentFactionData.GetFactionData(factionId, out factionData)) { if (Enum.IsDefined(typeof(Divines), factionData.parent)) { return((Divines)factionData.parent); } } throw new ArgumentOutOfRangeException("There is no Divine that matches the factionId: " + factionId); }