Exemple #1
0
 public static void OnDeath()
 {
     deaths++;
     if (checkpointLevel != Application.loadedLevel)
     {
         spawnPlayer = true;
         Application.LoadLevel(checkpointLevel);
     }
     else
     {
         particles = Instantiate(Resources.Load("Particles_implode"), checkpointStatue.transform.position, Quaternion.identity) as GameObject;
         particles.transform.position += new Vector3(0f, 1f, -particles.transform.position.z);
         instance.Invoke("SpawnPlayer", 0.8f);
     }
 }