// Start is called before the first frame update void Start() { grid = GameObject.Find("Grid"); tilemap = gameObject.GetComponent <Tilemap>(); tilemap.CompressBounds(); moveCount = 0; gameStateRef = GameObject.Find("PersistantGameState").GetComponent <PersistantGameState>(); gameStateRef.gameScore = 0; }
// Start is called before the first frame update void Start() { gameStateRef = GameObject.Find("PersistantGameState").GetComponent <PersistantGameState>(); scoreText.text = "Score: " + gameStateRef.gameScore; }