public override string Execute(string[] args, UUID fromAgentID)
        {
            UUID             rootID;
            Primitive        rootPrim;
            List <Primitive> childPrims;
            List <uint>      localIDs = new List <uint>();

            // Reset class-wide variables
            PermsSent = false;
            Objects.Clear();
            Perms     = PermissionMask.None;
            PermCount = 0;

            if (args.Length < 1 || args.Length > 4)
            {
                return("Usage prim-uuid [copy] [mod] [xfer]");
            }

            if (!UUID.TryParse(args[0], out rootID))
            {
                return("Usage prim-uuid [copy] [mod] [xfer]");
            }

            for (int i = 1; i < args.Length; i++)
            {
                switch (args[i].ToLower())
                {
                case "copy":
                    Perms |= PermissionMask.Copy;
                    break;

                case "mod":
                    Perms |= PermissionMask.Modify;
                    break;

                case "xfer":
                    Perms |= PermissionMask.Transfer;
                    break;

                default:
                    return("Usage prim-uuid [copy] [mod] [xfer]");
                }
            }

            Logger.DebugLog("Using PermissionMask: " + Perms.ToString(), Client);

            // Find the requested prim
            rootPrim = Client.Network.CurrentSim.ObjectsPrimitives.Find(delegate(Primitive prim) { return(prim.ID == rootID); });
            if (rootPrim == null)
            {
                return("Cannot find requested prim " + rootID.ToString());
            }
            else
            {
                Logger.DebugLog("Found requested prim " + rootPrim.ID.ToString(), Client);
            }

            if (rootPrim.ParentID != 0)
            {
                // This is not actually a root prim, find the root
                if (!Client.Network.CurrentSim.ObjectsPrimitives.TryGetValue(rootPrim.ParentID, out rootPrim))
                {
                    return("Cannot find root prim for requested object");
                }
                else
                {
                    Logger.DebugLog("Set root prim to " + rootPrim.ID.ToString(), Client);
                }
            }

            // Find all of the child objects linked to this root
            childPrims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(delegate(Primitive prim) { return(prim.ParentID == rootPrim.LocalID); });

            // Build a dictionary of primitives for referencing later
            Objects[rootPrim.ID] = rootPrim;
            for (int i = 0; i < childPrims.Count; i++)
            {
                Objects[childPrims[i].ID] = childPrims[i];
            }

            // Build a list of all the localIDs to set permissions for
            localIDs.Add(rootPrim.LocalID);
            for (int i = 0; i < childPrims.Count; i++)
            {
                localIDs.Add(childPrims[i].LocalID);
            }

            // Go through each of the three main permissions and enable or disable them
            #region Set Linkset Permissions

            PermCount = 0;
            if ((Perms & PermissionMask.Modify) == PermissionMask.Modify)
            {
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Modify, true);
            }
            else
            {
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Modify, false);
            }
            PermsSent = true;

            if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
            {
                return("Failed to set the modify bit, permissions in an unknown state");
            }

            PermCount = 0;
            if ((Perms & PermissionMask.Copy) == PermissionMask.Copy)
            {
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Copy, true);
            }
            else
            {
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Copy, false);
            }
            PermsSent = true;

            if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
            {
                return("Failed to set the copy bit, permissions in an unknown state");
            }

            PermCount = 0;
            if ((Perms & PermissionMask.Transfer) == PermissionMask.Transfer)
            {
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Transfer, true);
            }
            else
            {
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Transfer, false);
            }
            PermsSent = true;

            if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
            {
                return("Failed to set the transfer bit, permissions in an unknown state");
            }

            #endregion Set Linkset Permissions

            // Check each prim for task inventory and set permissions on the task inventory
            int taskItems = 0;
            foreach (Primitive prim in Objects.Values)
            {
                if ((prim.Flags & PrimFlags.InventoryEmpty) == 0)
                {
                    List <InventoryBase> items = Client.Inventory.GetTaskInventory(prim.ID, prim.LocalID, 1000 * 30);

                    if (items != null)
                    {
                        for (int i = 0; i < items.Count; i++)
                        {
                            if (!(items[i] is InventoryFolder))
                            {
                                InventoryItem item = (InventoryItem)items[i];
                                item.Permissions.NextOwnerMask = Perms;

                                Client.Inventory.UpdateTaskInventory(prim.LocalID, item);
                                ++taskItems;
                            }
                        }
                    }
                }
            }

            return("Set permissions to " + Perms.ToString() + " on " + localIDs.Count + " objects and " + taskItems + " inventory items");
        }
        public override CmdResult ExecuteRequest(CmdRequest args)
        {
            bool           permsSent             = false;
            int            permCount             = 0;
            AutoResetEvent GotPermissionsEvent   = new AutoResetEvent(false);
            UUID           selectedObject        = UUID.Zero;
            Dictionary <UUID, Primitive> objects = new Dictionary <UUID, Primitive>();
            PermissionMask perms = PermissionMask.None;

            EventHandler <ObjectPropertiesEventArgs> callback =
                new EventHandler <ObjectPropertiesEventArgs>((s, e) =>
            {
                if (permsSent)
                {
                    if (objects.ContainsKey(e.Properties.ObjectID))
                    {
                        // FIXME: Confirm the current operation against properties.Permissions.NextOwnerMask

                        ++permCount;
                        if (permCount >= objects.Count)
                        {
                            GotPermissionsEvent.Set();
                        }
                    }
                }
            });

            try
            {
                Client.Objects.ObjectProperties += callback;

                // Reset class-wide variables
                permsSent = false;
                objects.Clear();
                perms     = PermissionMask.None;
                permCount = 0;

                if (args.Length < 1 || args.Length > 4)
                {
                    return(ShowUsage()); //"Usage prim-uuid [copy] [mod] [xfer]";
                }
                int argsUsed;
                List <SimObject> PS = WorldSystem.GetSingleArg(args, out argsUsed);
                if (IsEmpty(PS))
                {
                    return(Failure("Cannot find objects from " + args.str));
                }

                for (int i = argsUsed; i < args.Length; i++)
                {
                    switch (args[i].ToLower())
                    {
                    case "copy":
                        perms |= PermissionMask.Copy;
                        break;

                    case "mod":
                        perms |= PermissionMask.Modify;
                        break;

                    case "xfer":
                        perms |= PermissionMask.Transfer;
                        break;

                    default:
                        return(ShowUsage());    //"Usage prim-uuid [copy] [mod] [xfer]";
                    }
                }

                WriteLine("Using PermissionMask: " + perms.ToString());

                // Find the requested prim

                foreach (var rPrim in PS)
                {
                    Primitive rootPrim = rPrim.Prim;

                    Simulator curSim = WorldSystem.GetSimulator(rootPrim);

                    WriteLine("Found requested prim " + rootPrim.ID.ToString());

                    if (rootPrim.ParentID != 0)
                    {
                        // This is not actually a root prim, find the root
                        if (!curSim.ObjectsPrimitives.TryGetValue(rootPrim.ParentID, out rootPrim))
                        {
                            Failure("Cannot find root prim for requested object");
                        }
                        else
                        {
                            Logger.DebugLog("Set root prim to " + rootPrim.ID.ToString(), Client);
                        }
                    }

                    List <Primitive> childPrims;
                    // Find all of the child objects linked to this root
                    childPrims =
                        curSim.ObjectsPrimitives.FindAll(
                            delegate(Primitive prim) { return(prim.ParentID == rootPrim.LocalID); });

                    // Build a dictionary of primitives for referencing later
                    objects[rootPrim.ID] = rootPrim;
                    for (int i = 0; i < childPrims.Count; i++)
                    {
                        objects[childPrims[i].ID] = childPrims[i];
                    }

                    List <uint> localIDs = new List <uint>();
                    // Build a list of all the localIDs to set permissions for
                    localIDs.Add(rootPrim.LocalID);
                    for (int i = 0; i < childPrims.Count; i++)
                    {
                        localIDs.Add(childPrims[i].LocalID);
                    }

                    // Go through each of the three main permissions and enable or disable them

                    #region Set Linkset Permissions

                    permCount = 0;
                    if ((perms & PermissionMask.Modify) == PermissionMask.Modify)
                    {
                        Client.Objects.SetPermissions(curSim, localIDs, PermissionWho.NextOwner,
                                                      PermissionMask.Modify, true);
                    }
                    else
                    {
                        Client.Objects.SetPermissions(curSim, localIDs, PermissionWho.NextOwner,
                                                      PermissionMask.Modify, false);
                    }
                    permsSent = true;

                    if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
                    {
                        Failure("failed to set the modify bit, permissions in an unknown state");
                    }

                    permCount = 0;
                    if ((perms & PermissionMask.Copy) == PermissionMask.Copy)
                    {
                        Client.Objects.SetPermissions(curSim, localIDs, PermissionWho.NextOwner,
                                                      PermissionMask.Copy, true);
                    }
                    else
                    {
                        Client.Objects.SetPermissions(curSim, localIDs, PermissionWho.NextOwner,
                                                      PermissionMask.Copy, false);
                    }
                    permsSent = true;

                    if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
                    {
                        Failure("failed to set the copy bit, permissions in an unknown state");
                    }

                    permCount = 0;
                    if ((perms & PermissionMask.Transfer) == PermissionMask.Transfer)
                    {
                        Client.Objects.SetPermissions(curSim, localIDs, PermissionWho.NextOwner,
                                                      PermissionMask.Transfer, true);
                    }
                    else
                    {
                        Client.Objects.SetPermissions(curSim, localIDs, PermissionWho.NextOwner,
                                                      PermissionMask.Transfer, false);
                    }
                    permsSent = true;

                    if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
                    {
                        Failure("failed to set the transfer bit, permissions in an unknown state");
                    }

                    #endregion Set Linkset Permissions

                    // Check each prim for task inventory and set permissions on the task inventory
                    int taskItems = 0;
                    foreach (Primitive prim in objects.Values)
                    {
                        if ((prim.Flags & PrimFlags.InventoryEmpty) == 0)
                        {
                            List <InventoryBase> items = Client.Inventory.GetTaskInventory(prim.ID, prim.LocalID, 1000 * 30);

                            if (items != null)
                            {
                                for (int i = 0; i < items.Count; i++)
                                {
                                    if (!(items[i] is InventoryFolder))
                                    {
                                        InventoryItem item = (InventoryItem)items[i];
                                        item.Permissions.NextOwnerMask = perms;

                                        Client.Inventory.UpdateTaskInventory(prim.LocalID, item);
                                        ++taskItems;
                                    }
                                }
                            }
                        }
                    }

                    AddSuccess("Set permissions to " + perms.ToString() + " on " + localIDs.Count + " objects and " +
                               taskItems + " inventory items");
                }
            }
            finally
            {
                Client.Objects.ObjectProperties -= callback;
            }

            return(SuccessOrFailure());
        }
        public override string Execute(string[] args, UUID fromAgentID)
        {
            UUID rootID;
            Primitive rootPrim;
            List<Primitive> childPrims;
            List<uint> localIDs = new List<uint>();

            // Reset class-wide variables
            PermsSent = false;
            Objects.Clear();
            Perms = PermissionMask.None;
            PermCount = 0;

            if (args.Length < 1 || args.Length > 4)
                return "Usage prim-uuid [copy] [mod] [xfer]";

            if (!UUID.TryParse(args[0], out rootID))
                return "Usage prim-uuid [copy] [mod] [xfer]";

            for (int i = 1; i < args.Length; i++)
            {
                switch (args[i].ToLower())
                {
                    case "copy":
                        Perms |= PermissionMask.Copy;
                        break;
                    case "mod":
                        Perms |= PermissionMask.Modify;
                        break;
                    case "xfer":
                        Perms |= PermissionMask.Transfer;
                        break;
                    default:
                        return "Usage prim-uuid [copy] [mod] [xfer]";
                }
            }

            Logger.DebugLog("Using PermissionMask: " + Perms.ToString(), Client);

            // Find the requested prim
            rootPrim = Client.Network.CurrentSim.ObjectsPrimitives.Find(delegate(Primitive prim) { return prim.ID == rootID; });
            if (rootPrim == null)
                return "Cannot find requested prim " + rootID.ToString();
            else
                Logger.DebugLog("Found requested prim " + rootPrim.ID.ToString(), Client);

            if (rootPrim.ParentID != 0)
            {
                // This is not actually a root prim, find the root
                if (!Client.Network.CurrentSim.ObjectsPrimitives.TryGetValue(rootPrim.ParentID, out rootPrim))
                    return "Cannot find root prim for requested object";
                else
                    Logger.DebugLog("Set root prim to " + rootPrim.ID.ToString(), Client);
            }

            // Find all of the child objects linked to this root
            childPrims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(delegate(Primitive prim) { return prim.ParentID == rootPrim.LocalID; });

            // Build a dictionary of primitives for referencing later
            Objects[rootPrim.ID] = rootPrim;
            for (int i = 0; i < childPrims.Count; i++)
                Objects[childPrims[i].ID] = childPrims[i];

            // Build a list of all the localIDs to set permissions for
            localIDs.Add(rootPrim.LocalID);
            for (int i = 0; i < childPrims.Count; i++)
                localIDs.Add(childPrims[i].LocalID);

            // Go through each of the three main permissions and enable or disable them
            #region Set Linkset Permissions

            PermCount = 0;
            if ((Perms & PermissionMask.Modify) == PermissionMask.Modify)
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Modify, true);
            else
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Modify, false);
            PermsSent = true;

            if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
                return "Failed to set the modify bit, permissions in an unknown state";

            PermCount = 0;
            if ((Perms & PermissionMask.Copy) == PermissionMask.Copy)
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Copy, true);
            else
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Copy, false);
            PermsSent = true;

            if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
                return "Failed to set the copy bit, permissions in an unknown state";

            PermCount = 0;
            if ((Perms & PermissionMask.Transfer) == PermissionMask.Transfer)
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Transfer, true);
            else
                Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Transfer, false);
            PermsSent = true;

            if (!GotPermissionsEvent.WaitOne(1000 * 30, false))
                return "Failed to set the transfer bit, permissions in an unknown state";

            #endregion Set Linkset Permissions

            // Check each prim for task inventory and set permissions on the task inventory
            int taskItems = 0;
            foreach (Primitive prim in Objects.Values)
            {
                if ((prim.Flags & PrimFlags.InventoryEmpty) == 0)
                {
                    List<InventoryBase> items = Client.Inventory.GetTaskInventory(prim.ID, prim.LocalID, 1000 * 30);

                    if (items != null)
                    {
                        for (int i = 0; i < items.Count; i++)
                        {
                            if (!(items[i] is InventoryFolder))
                            {
                                InventoryItem item = (InventoryItem)items[i];
                                item.Permissions.NextOwnerMask = Perms;

                                Client.Inventory.UpdateTaskInventory(prim.LocalID, item);
                                ++taskItems;
                            }
                        }
                    }
                }
            }

            return "Set permissions to " + Perms.ToString() + " on " + localIDs.Count + " objects and " + taskItems + " inventory items";
        }
        /// <summary>
        /// Check whether the user has specified permission to access the feature.
        /// </summary>
        /// <param name="userId">An integer value of the user id.</param>
        /// <param name="featureCode">A string value of the feature code.</param>
        /// <param name="mask">The permission mask to define the create/edit/remove/... permissions.</param>
        /// <returns>It will return true if the user has the specified permission, otherwise it will return false.</returns>
        public bool HasFeaturePermission(int userId, string featureCode, PermissionMask mask)
        {
            bool hasPerm = false;
            var  feature = GetFeature(featureCode);

            if (feature != null)
            {
                hasPerm = ValidatePermission(userId, feature.Id, ResourceType.Feature, mask);
            }

            _userActionTrackingBLL.Create(userId, Model.UsageTracking.ActionType.CheckPermission, ResourceType.Feature, feature.Id, 1, ActionStatus.Normal, mask.ToString());

            return(hasPerm);
        }