public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); DarkNebula(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); LionHeart(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); EagleEyeShot(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); MijinGakure(builder); DualWield(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); BlacksmithingRecipes(builder); AutoCraftBlacksmithing(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); AlchemistRecipes(builder); AutoCraftAlchemy(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); LeathercraftRecipes(builder); AutoCraftLeathercrafting(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); HeavyArmorProficiency(builder); LightArmorProficiency(builder); MysticArmorProficiency(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); LongswordMastery(builder); KnucklesMastery(builder); DaggerMastery(builder); StaffMastery(builder); RodMastery(builder); RapierMastery(builder); KatanaMastery(builder); GunbladeMastery(builder); RifleMastery(builder); GreatSwordMastery(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); LongswordProficiency(builder); KnucklesProficiency(builder); DaggerProficiency(builder); StaffProficiency(builder); RodProficiency(builder); RapierProficiency(builder); KatanaProficiency(builder); GunbladeProficiency(builder); RifleProficiency(builder); GreatSwordProficiency(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); HundredFists(builder); InnerHealing(builder); Valor(builder); MonkEvasion(builder); CircleKick(builder); MartialFinesse(builder); VitalityBoost(builder); Chakra(builder); ElectricFist(builder); SubtleBlow(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); Invincible(builder); ShieldBash(builder); Provoke(builder); Cleave(builder); SpikedDefense(builder); ShieldProficiency(builder); Cover(builder); Defender(builder); Ironclad(builder); Flash(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); ElementalSeal(builder); Blizzard(builder); Fire(builder); Thunder(builder); MPBoost(builder); Battlemage(builder); ElementalSpread(builder); Warp(builder); Sleep(builder); ClearMind(builder); BlazeSpikes(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); PerfectDodge(builder); Opportunist(builder); DaggerFinesse(builder); Steal(builder); Gilfinder(builder); TreasureHunter(builder); WaspSting(builder); Shadowstitch(builder); LifeSteal(builder); SneakAttack(builder); Hide(builder); Flee(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); Benediction(builder); Cure(builder); Poisona(builder); Protectra(builder); Curaga(builder); Clarity(builder); Regen(builder); Raise(builder); CombatMage(builder); TeleportBalamb(builder); Stone(builder); Dia(builder); return(builder.Build()); }
public Dictionary <PerkType, PerkDetail> BuildPerks() { var builder = new PerkBuilder(); Manafont(builder); Protect(builder); TransferMP(builder); TransferStamina(builder); PiercingStab(builder); Blind(builder); RecoveryStab(builder); Convert(builder); Refresh(builder); RapierFinesse(builder); Jolt(builder); PoisonStab(builder); ShockSpikes(builder); DeliberateStab(builder); return(builder.Build()); }