public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            DarkNebula(builder);

            return(builder.Build());
        }
Exemple #2
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        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            LionHeart(builder);

            return(builder.Build());
        }
Exemple #3
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        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            EagleEyeShot(builder);

            return(builder.Build());
        }
        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            MijinGakure(builder);
            DualWield(builder);

            return(builder.Build());
        }
        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            BlacksmithingRecipes(builder);
            AutoCraftBlacksmithing(builder);

            return(builder.Build());
        }
Exemple #6
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        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            AlchemistRecipes(builder);
            AutoCraftAlchemy(builder);

            return(builder.Build());
        }
        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            LeathercraftRecipes(builder);
            AutoCraftLeathercrafting(builder);

            return(builder.Build());
        }
        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            HeavyArmorProficiency(builder);
            LightArmorProficiency(builder);
            MysticArmorProficiency(builder);

            return(builder.Build());
        }
        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            LongswordMastery(builder);
            KnucklesMastery(builder);
            DaggerMastery(builder);
            StaffMastery(builder);
            RodMastery(builder);
            RapierMastery(builder);
            KatanaMastery(builder);
            GunbladeMastery(builder);
            RifleMastery(builder);
            GreatSwordMastery(builder);

            return(builder.Build());
        }
Exemple #10
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        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            LongswordProficiency(builder);
            KnucklesProficiency(builder);
            DaggerProficiency(builder);
            StaffProficiency(builder);
            RodProficiency(builder);
            RapierProficiency(builder);
            KatanaProficiency(builder);
            GunbladeProficiency(builder);
            RifleProficiency(builder);
            GreatSwordProficiency(builder);

            return(builder.Build());
        }
Exemple #11
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        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            HundredFists(builder);
            InnerHealing(builder);
            Valor(builder);
            MonkEvasion(builder);
            CircleKick(builder);
            MartialFinesse(builder);
            VitalityBoost(builder);
            Chakra(builder);
            ElectricFist(builder);
            SubtleBlow(builder);

            return(builder.Build());
        }
Exemple #12
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        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            Invincible(builder);
            ShieldBash(builder);
            Provoke(builder);
            Cleave(builder);
            SpikedDefense(builder);
            ShieldProficiency(builder);
            Cover(builder);
            Defender(builder);
            Ironclad(builder);
            Flash(builder);

            return(builder.Build());
        }
Exemple #13
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        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            ElementalSeal(builder);
            Blizzard(builder);
            Fire(builder);
            Thunder(builder);
            MPBoost(builder);
            Battlemage(builder);
            ElementalSpread(builder);
            Warp(builder);
            Sleep(builder);
            ClearMind(builder);
            BlazeSpikes(builder);

            return(builder.Build());
        }
        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            PerfectDodge(builder);
            Opportunist(builder);
            DaggerFinesse(builder);
            Steal(builder);
            Gilfinder(builder);
            TreasureHunter(builder);
            WaspSting(builder);
            Shadowstitch(builder);
            LifeSteal(builder);
            SneakAttack(builder);
            Hide(builder);
            Flee(builder);

            return(builder.Build());
        }
        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            Benediction(builder);
            Cure(builder);
            Poisona(builder);
            Protectra(builder);
            Curaga(builder);
            Clarity(builder);
            Regen(builder);
            Raise(builder);
            CombatMage(builder);
            TeleportBalamb(builder);
            Stone(builder);
            Dia(builder);

            return(builder.Build());
        }
Exemple #16
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        public Dictionary <PerkType, PerkDetail> BuildPerks()
        {
            var builder = new PerkBuilder();

            Manafont(builder);
            Protect(builder);
            TransferMP(builder);
            TransferStamina(builder);
            PiercingStab(builder);
            Blind(builder);
            RecoveryStab(builder);
            Convert(builder);
            Refresh(builder);
            RapierFinesse(builder);
            Jolt(builder);
            PoisonStab(builder);
            ShockSpikes(builder);
            DeliberateStab(builder);

            return(builder.Build());
        }