public override void ResetGame() { gameRunning = false; timer = START_TIME; timerText.text = $"0:{START_TIME}"; availableElements.Clear(); maxUnlocked = 2; availableElements.AddRange(new int[] { 1, 2 }); //hide numbers on table and clear list foreach (int protonCount in completedElements) { table.HideAtomicNumber(protonCount); } completedElements.Clear(); completedText.text = "0"; }