Exemple #1
0
        /// <summary>
        /// 生成活动用户分配信息
        /// </summary>
        /// <param name="toActivityInstance">下一步活动实例</param>
        /// <param name="activityResource">活动资源</param>
        /// <returns>下一步活动实例</returns>
        protected ActivityInstanceEntity GenerateActivityAssignedUserInfo(ActivityInstanceEntity toActivityInstance,
                                                                          ActivityResource activityResource)
        {
            if (activityResource.AppRunner.NextPerformerType == NextPerformerIntTypeEnum.Specific &&
                activityResource.NextActivityPerformers != null)
            {
                //前端显式指定下一步骤的执行用户列表
                toActivityInstance.AssignedToUserIDs = PerformerBuilder.GenerateActivityAssignedUserIDs(
                    activityResource.NextActivityPerformers[toActivityInstance.ActivityGUID]);
                toActivityInstance.AssignedToUserNames = PerformerBuilder.GenerateActivityAssignedUserNames(
                    activityResource.NextActivityPerformers[toActivityInstance.ActivityGUID]);
            }
            else if (activityResource.AppRunner.NextPerformerType == NextPerformerIntTypeEnum.Definition)
            {
                //根据节点上的角色定义获取下一步骤的执行用户列表
                var performers = ActivityForwardContext.ProcessModel.GetActivityPerformers(toActivityInstance.ActivityGUID);
                activityResource.NextActivityPerformers = performers;

                toActivityInstance.AssignedToUserIDs = PerformerBuilder.GenerateActivityAssignedUserIDs(
                    performers[toActivityInstance.ActivityGUID]);
                toActivityInstance.AssignedToUserNames = PerformerBuilder.GenerateActivityAssignedUserNames(
                    performers[toActivityInstance.ActivityGUID]);
            }
            else if (activityResource.AppRunner.NextPerformerType == NextPerformerIntTypeEnum.Single)
            {
                //用于测试使用的单一用户列表
                activityResource.NextActivityPerformers = ActivityResource.CreateNextActivityPerformers(toActivityInstance.ActivityGUID,
                                                                                                        activityResource.AppRunner.UserID,
                                                                                                        activityResource.AppRunner.UserName);

                toActivityInstance.AssignedToUserIDs   = activityResource.AppRunner.UserID;
                toActivityInstance.AssignedToUserNames = activityResource.AppRunner.UserName;
            }
            else
            {
                throw new ApplicationException(LocalizeHelper.GetEngineMessage("nodemediator.generateactivityassigneduserinfo.warn"));
            }
            return(toActivityInstance);
        }
Exemple #2
0
        /// <summary>
        /// 会签类型的主节点, 多实例节点处理
        /// 创建会签节点的主节点,以及会签主节点下的实例子节点记录
        /// </summary>
        /// <param name="processInstance">流程实例</param>
        /// <param name="toActivity">活动</param>
        /// <param name="fromActivityInstance">起始活动实例</param>
        /// <param name="activityResource">资源</param>
        /// <param name="flyingType">跳跃类型</param>
        /// <param name="transitionGUID">转移GUID</param>
        /// <param name="transitionType">转移类型</param>
        /// <param name="session">会话</param>
        internal void CreateMultipleInstance(ActivityEntity toActivity,
                                             ProcessInstanceEntity processInstance,
                                             ActivityInstanceEntity fromActivityInstance,
                                             String transitionGUID,
                                             TransitionTypeEnum transitionType,
                                             TransitionFlyingTypeEnum flyingType,
                                             ActivityResource activityResource,
                                             IDbSession session)
        {
            //实例化主节点Activity
            var toActivityInstance = CreateActivityInstanceObject(toActivity,
                                                                  processInstance, activityResource.AppRunner);

            //更新主节点实例数据
            toActivityInstance.ActivityState = (short)ActivityStateEnum.Suspended;
            toActivityInstance.ComplexType   = (short)ComplexTypeEnum.SignTogether;

            //串行或并行类型
            toActivityInstance.MergeType = (short)toActivity.ActivityTypeDetail.MergeType;
            //通过率类型:个数或者百分比
            toActivityInstance.CompareType = (short)toActivity.ActivityTypeDetail.CompareType;
            //主节点设置通过率
            toActivityInstance.CompleteOrder = toActivity.ActivityTypeDetail.CompleteOrder;

            toActivityInstance.AssignedToUserIDs = PerformerBuilder.GenerateActivityAssignedUserIDs(
                activityResource.NextActivityPerformers[toActivity.ActivityGUID]);
            toActivityInstance.AssignedToUserNames = PerformerBuilder.GenerateActivityAssignedUserNames(
                activityResource.NextActivityPerformers[toActivity.ActivityGUID]);

            //插入主节点实例数据
            ActivityInstanceManager.Insert(toActivityInstance, session);

            //插入主节点转移数据
            InsertTransitionInstance(processInstance,
                                     transitionGUID,
                                     fromActivityInstance,
                                     toActivityInstance,
                                     transitionType,
                                     flyingType,
                                     activityResource.AppRunner,
                                     session);

            //插入会签子节点实例数据
            var plist = activityResource.NextActivityPerformers[toActivity.ActivityGUID];
            ActivityInstanceEntity entity = new ActivityInstanceEntity();

            for (short i = 0; i < plist.Count; i++)
            {
                entity = ActivityInstanceManager.CreateActivityInstanceObject(toActivityInstance);
                entity.AssignedToUserIDs        = plist[i].UserID;
                entity.AssignedToUserNames      = plist[i].UserName;
                entity.MIHostActivityInstanceID = toActivityInstance.ID;

                //并行串行下,多实例子节点的执行顺序设置
                if (toActivityInstance.MergeType == (short)MergeTypeEnum.Sequence)
                {
                    entity.CompleteOrder = (short)(i + 1);
                }
                else if (toActivityInstance.MergeType == (short)MergeTypeEnum.Parallel)
                {
                    entity.CompleteOrder = -1;       //并行模式下CompleteOrder的优先级一样,所以置为 -1
                }

                //如果是串行会签,只有第一个节点处于运行状态,其它节点挂起
                if ((i > 0) && (toActivity.ActivityTypeDetail.MergeType == MergeTypeEnum.Sequence))
                {
                    entity.ActivityState = (short)ActivityStateEnum.Suspended;
                }

                //插入活动实例数据,并返回活动实例ID
                entity.ID = ActivityInstanceManager.Insert(entity, session);

                //插入任务数据
                TaskManager.Insert(entity, plist[i], activityResource.AppRunner, session);
            }
        }