Exemple #1
0
    // Use this for initialization
    void Start()
    {
        Dictionary <int, string> dic = new Dictionary <int, string>();

        for (int i = 0; i < 1000; ++i)
        {
            dic.Add(i, string.Empty);
        }

        PerformanceChecker dicPerfChecker = new PerformanceChecker("foreach vs while", 1);

        dicPerfChecker.CheckAction("foreach", (i) =>
        {
            foreach (var v in dic)
            {
            }
        });

        dicPerfChecker.CheckAction("while", (i) =>
        {
            var v = dic.GetEnumerator();
            while (v.MoveNext())
            {
            }
        });

        dicPerfChecker.ShowResult();
    }
    // Use this for initialization
    void Start()
    {
        AimingData aimingData = new AimingData(LOOP_COUNT, 10);

        TestObj[] testObj = new TestObj[LOOP_COUNT];
        for (int i = 0; i < testObj.Length; ++i)
        {
            testObj[i] = new TestObj();
        }

        Vector3 target = new Vector3(100, 100, 100);


        PerformanceChecker sinPerfChecker = new PerformanceChecker("DOD vs OOP", 1);

        sinPerfChecker.CheckAction("DOD", (i) =>
        {
            CalcAim(aimingData, target, LOOP_COUNT);
        });

        sinPerfChecker.CheckAction("OOP", (i) =>
        {
            for (int j = 0; j < LOOP_COUNT; ++j)
            {
                testObj[j].Aim(target);
            }
        });

        sinPerfChecker.ShowResult();

        System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
        sw.Reset();
        sw.Start();
        CalcAim(aimingData, target, LOOP_COUNT);
        sw.Stop();
        Debug.Log("dod : " + sw.ElapsedMilliseconds);

        sw.Reset();
        sw.Start();
        for (int j = 0; j < LOOP_COUNT; ++j)
        {
            testObj[j].Aim(target);
        }
        sw.Stop();
        Debug.Log("oop : " + sw.ElapsedMilliseconds);
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        State x = State.XXX;

        PerformanceChecker perfChecker = new PerformanceChecker("== vs Equals in Enum", 10000);

        perfChecker.CheckAction("==", (i) => {
            if (x == State.XXX)
            {
            }
        });

        perfChecker.CheckAction("Equals", (i) => {
            if (x.Equals(State.XXX))
            {
            }
        });

        perfChecker.ShowResult();
    }