public void ShutUp() { if (speakText != null) { PerformSystem.FadeOutText(speakText); } }
public override void Exit(GameSystem system) { torchNum = 0; isTorchActivated = false; PerformSystem.FadeOutText(tipText); }
public void ShutUp() { if (speakText != null) { PerformSystem.FadeOutText(speakText); } }
public override void Exit(GameSystem system) { torchNum = 0; isTorchActivated = false; PerformSystem.FadeOutText(tipText); }