// Use this for initialization void Start() { mTaskManager = gameObject.GetComponent <TaskManager>(); mPerception = gameObject.GetComponent <PerceptionFollower>(); TaskWander taskWander = new TaskWander(); taskWander.priority = 0; mTaskManager.TriggerTask(taskWander, "Follower"); gameObject.GetComponent <PlayerController>().SetArsenal("Rifle"); type = AgentType.Follower; }
// Use this for initialization void Start() { mTaskManager = gameObject.GetComponent <TaskManager>(); mPerception = gameObject.GetComponent <PerceptionFollower>(); TaskWander taskWander = new TaskWander(); taskWander.priority = 0; taskWander.duration = 10; mTaskManager.TriggerTask(taskWander, "Wanderer::Start"); health = 100; type = AgentType.Zombie; }