Exemple #1
0
 public void ApplyAbilityEffectsToUnitHit(Unit unitHit, float damage)
 {
     if (OnApplyAbilityEffects != null)
     {
         OnApplyAbilityEffects(unitHit, damage);
     }
     character.StatsManager.RestoreHealth(damage * spellVamp.GetTotal());
 }
 public void ApplyOnHitEffectsToUnitHit(Unit unitHit, float damage)
 {
     if (OnApplyOnHitEffects != null)
     {
         OnApplyOnHitEffects(unitHit, damage);
     }
     unit.StatsManager.RestoreHealth(damage * lifeSteal.GetTotal());
 }