public static void PentagonPost()
        {
            var p = new Pentagon();

            p.Settings.Calculation.MaxDataPoints  = 10000000;
            p.Settings.Calculation.Overwrite      = false;
            p.Settings.Render.DataPointRadius     = 0.0005;
            p.Settings.Render.RenderProgressively = false;
            p.Settings.Calculation.FrameCount     = 600;
            p.StartRender("pentagonPost");
        }
        public static void PentagonNoRepeat()
        {
            var s = new Pentagon();

            s.Settings.Render.RotateCamera       = false;
            s.Settings.Calculation.MaxDataPoints = 10000000;
            s.Settings.Calculation.FrameCount    = 100;
            s.Settings.Render.AnchorRadius       = 0.04;
            s.Settings.Render.DataPointRadius    = 0.003;
            s.Settings.Render.CameraZoom         = 2.2;
            s.Settings.Calculation.Overwrite     = true;
            s.StartRender("pentagonPostNoRepeat", GameStyle.NoRepeat);
        }
        public static void PentagoneVaryRatio()
        {
            var test = new Pentagon();

            test.Settings.Calculation.FrameCount     = 1;
            test.Settings.Calculation.MaxDataPoints  = 1000000;
            test.Settings.Render.DataPointRadius     = 0.001;
            test.Settings.Render.RotateCamera        = false;
            test.Settings.Render.RenderProgressively = false;
            test.Settings.Calculation.Overwrite      = true;
            test.Settings.Calculation.FrameCount     = 10;
            test.Settings.Calculation.RatioMin       = 0.5;
            test.Settings.Calculation.RatioMax       = 2.5;
            test.StartRender("pentagonVaryRatioG2", GameStyle.VaryRatio);
        }