public static void PentagonPost() { var p = new Pentagon(); p.Settings.Calculation.MaxDataPoints = 10000000; p.Settings.Calculation.Overwrite = false; p.Settings.Render.DataPointRadius = 0.0005; p.Settings.Render.RenderProgressively = false; p.Settings.Calculation.FrameCount = 600; p.StartRender("pentagonPost"); }
public static void PentagonNoRepeat() { var s = new Pentagon(); s.Settings.Render.RotateCamera = false; s.Settings.Calculation.MaxDataPoints = 10000000; s.Settings.Calculation.FrameCount = 100; s.Settings.Render.AnchorRadius = 0.04; s.Settings.Render.DataPointRadius = 0.003; s.Settings.Render.CameraZoom = 2.2; s.Settings.Calculation.Overwrite = true; s.StartRender("pentagonPostNoRepeat", GameStyle.NoRepeat); }
public static void PentagoneVaryRatio() { var test = new Pentagon(); test.Settings.Calculation.FrameCount = 1; test.Settings.Calculation.MaxDataPoints = 1000000; test.Settings.Render.DataPointRadius = 0.001; test.Settings.Render.RotateCamera = false; test.Settings.Render.RenderProgressively = false; test.Settings.Calculation.Overwrite = true; test.Settings.Calculation.FrameCount = 10; test.Settings.Calculation.RatioMin = 0.5; test.Settings.Calculation.RatioMax = 2.5; test.StartRender("pentagonVaryRatioG2", GameStyle.VaryRatio); }