// Use this for initialization
 void Start()
 {
     m_renderer  = GetComponent <Renderer>();
     m_transform = transform;
     bounding    = false;
     movement    = GetComponent <PendulumMovement>();
 }
 // Use this for initialization
 void Start()
 {
     m_renderer = GetComponent<Renderer>();
     m_transform = transform;
     bounding = false;
     movement = GetComponent<PendulumMovement>();
 }
Exemple #3
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    private void instantiatePlayer()
    {
        Vector3 posInstantiatePlayer = m_camera.ScreenToWorldPoint(new Vector3(Screen.width * 0.5f, Screen.height * 0.5f, 0));

        m_player = Instantiate(m_playerPrefab);
        m_player.transform.position = new Vector3(posInstantiatePlayer.x, posInstantiatePlayer.y, 0);
        PendulumMovement pendulum = m_player.GetComponent <PendulumMovement>();

        pendulum.GameManager         = this;
        pendulum.m_velocityMagnitude = playerInitialVelocity;

        float posChangeTextureLeft  = m_camera.ScreenToWorldPoint(new Vector3(Screen.width * (changeTexture + borderSize + separationBorder), 0, 0)).x;
        float posChangeTextureRight = m_camera.ScreenToWorldPoint(new Vector3(Screen.width * (1 - (changeTexture + borderSize + separationBorder)), 0, 0)).x;

        TextureChange texture = m_player.GetComponent <TextureChange>();

        texture.xLeft  = posChangeTextureLeft;
        texture.xRight = posChangeTextureRight;
    }