/// <summary> /// Adds a list of characters as passengers. /// </summary> /// <param name="passengers">A Iteratation of passengers</param> /// <param name="destination">Destination coords</param> /// <param name="map">Destination MapId</param> /// <param name="travelingtime">Required traveltiem</param> public static void ShipSetSail(IEnumerable <Character> passengers, Point destination, byte map, int travelingtime) { int TimeStamp = Environment.TickCount; foreach (Character character in passengers) { PendingPassengers pending = new PendingPassengers(); pending.Character = character; pending.DesintationCoords = destination; pending.DestinationMap = map; pending.TimeStamp = TimeStamp; pending.TravelTime = travelingtime; } }
/// <summary> /// Adds a list of characters as passengers. /// </summary> /// <param name="passengers">A Iteratation of passengers</param> /// <param name="destination">Destination coords</param> /// <param name="map">Destination MapId</param> /// <param name="travelingtime">Required traveltiem</param> public static void ShipSetSail(IEnumerable<Character> passengers, Point destination, byte map, int travelingtime) { int TimeStamp = Environment.TickCount; foreach (Character character in passengers) { PendingPassengers pending = new PendingPassengers(); pending.Character = character; pending.DesintationCoords = destination; pending.DestinationMap = map; pending.TimeStamp = TimeStamp; pending.TravelTime = travelingtime; } }