// Update is called once per frame void Update() { //if(Input.GetMouseButtonUp(0)) // { // Debug.Log("pembeli Clicked"); // GiveOrder(); // } if (timeLeft <= 0.0f) { timeLeft = pembeli.WaitingTime; } else { timeLeft -= Time.deltaTime; patientTimer.value = timeLeft / pembeli.WaitingTime; //Debug.Log(timeLeft); if (timeLeft < 0) { pembeli.Orders(); GameManagement.WarningText = "Customer is Angry. There is a 200 Coins Penalty!"; GameManagement.Player.ReduceMoney(200); } } //Debug.Log("here lies" + timeLeft); }
// Use this for initialization void Start() { pembeli = new Pembeli(); pembeli.Orders(); }