/// <summary> /// Initializes a new instance of the <see cref="PeerTradeSidePanel"/> class. /// </summary> /// <param name="parent">The parent.</param> /// <param name="position">The position.</param> /// <param name="isSourceSide">If this control handles the source character's side.</param> public PeerTradeSidePanel(PeerTradeFormBase <TChar, TItem, TItemInfo> parent, Vector2 position, bool isSourceSide) : base(parent, position, Vector2.One) { _isSourceSide = isSourceSide; _peerTradeForm = parent; ResizeToChildren = true; // Create the title label _title = new Label(this, Vector2.Zero) { Text = (isSourceSide ? "Source" : "Target"), AutoResize = false }; _title.ClientSize = new Vector2(_title.ClientSize.X, _title.Font.DefaultSize); // Create the slots var slotSize = Vector2.Zero; var slotOffset = new Vector2(0, Title.Size.Y + 4); for (var i = 0; i < PeerTradingSettings.Instance.MaxTradeSlots; i++) { var slotControl = CreateItemSlotControl(slotOffset, ItemSlotClientSize, new InventorySlot(i)); // If this is the first control we created, use it to determine the size of the slot controls if (slotSize == Vector2.Zero) { slotSize = slotControl.Size; } // Update the slot offset, resetting the row to the start if ((i > 0) && ((i + 1) % ItemSlotColumns == 0)) { // Start new row below slotOffset.X = 0; slotOffset.Y += slotSize.Y + ItemSlotPadding.Y; } else { // Move to the right on the existing row slotOffset.X += slotSize.X + ItemSlotPadding.X; } } // Create the accept label _acceptedLabel = new Label(this, new Vector2(0, ClientSize.Y)) { Text = "Not Accepted", AutoResize = false }; AcceptedLabel.ClientSize = new Vector2(AcceptedLabel.ClientSize.X, AcceptedLabel.Font.DefaultSize); AcceptedLabel.Position = new Vector2(ClientSize.X - AcceptedLabel.ClientSize.X, ClientSize.Y); // Create the cash label CreateCashLabel(new Vector2(0, AcceptedLabel.Position.Y)); PeerTradeForm.SetupTradePanelControl(this); }
/// <summary> /// Initializes the GUI components. /// </summary> void InitializeGUI() { // Set up the fonts _guiFont = GameScreenHelper.DefaultGameGUIFont; GUIManager.Font = _guiFont; GUIManager.Tooltip.Font = _guiFont; Character.NameFont = _guiFont; _cScreen = new Panel(GUIManager, Vector2.Zero, ScreenManager.ScreenSize) { CanFocus = true }; // Set up all the forms used by this screen _statsForm = new StatsForm(UserInfo, _cScreen); _statsForm.RequestRaiseStat += StatsForm_RequestRaiseStat; _inventoryForm = new InventoryForm(_dragDropHandler, x => x == UserInfo.Inventory, InventoryInfoRequester, new Vector2(250, 0), _cScreen); _inventoryForm.RequestDropItem += InventoryForm_RequestDropItem; _inventoryForm.RequestUseItem += InventoryForm_RequestUseItem; _shopForm = new ShopForm(_dragDropHandler, new Vector2(250, 0), _cScreen); _shopForm.RequestPurchase += ShopForm_RequestPurchase; _skillsForm = new SkillsForm(SkillCooldownManager, new Vector2(100, 0), _cScreen, UserInfo.KnownSkills); _skillsForm.RequestUseSkill += SkillsForm_RequestUseSkill; _infoBox = new InfoBox(GameData.ScreenSize - new Vector2(5, 5), _guiFont); _equippedForm = new EquippedForm(_dragDropHandler, EquipmentInfoRequester, new Vector2(500, 0), _cScreen); _equippedForm.RequestUnequip += EquippedForm_RequestUnequip; _chatForm = new ChatForm(_cScreen, new Vector2(0, _cScreen.Size.Y)); _chatForm.Say += ChatForm_Say; _chatDialogForm = new NPCChatDialogForm(new Vector2(50, 50), _cScreen); _chatDialogForm.SelectResponse += ChatDialogForm_SelectResponse; _chatDialogForm.RequestEndDialog += ChatDialogForm_RequestEndDialog; _statusEffectsForm = new StatusEffectsForm(_cScreen, new Vector2(_cScreen.Size.X, 0), this); _quickBarForm = new QuickBarForm(this, _cScreen, _cScreen.Position); _guildForm = new GuildForm(_cScreen, new Vector2(100, 100)) { GuildInfo = UserInfo.GuildInfo, IsVisible = false }; _guildForm.JoinRequested += _guildForm_JoinRequested; _guildForm.LeaveRequested += _guildForm_LeaveRequested; _groupForm = new GroupForm(_cScreen, new Vector2(50, 350), new Vector2(150, 150)) { GroupInfo = UserInfo.GroupInfo }; Func<QuestID, bool> questStartReqs = x => UserInfo.HasStartQuestRequirements.HasRequirements(x) ?? false; Func<QuestID, bool> questFinishReqs = x => UserInfo.QuestInfo.ActiveQuests.Contains(x) && (UserInfo.HasFinishQuestRequirements.HasRequirements(x) ?? false); _availableQuestsForm = new AvailableQuestsForm(_cScreen, new Vector2(200), new Vector2(250, 350), questStartReqs, questFinishReqs); _availableQuestsForm.QuestAccepted += availableQuestsForm_QuestAccepted; _latencyLabel = new Label(_cScreen, new Vector2(_cScreen.ClientSize.X - 75, 5)) { Text = string.Format(_latencyString, 0), ForeColor = Color.White }; _skillCastProgressBar = new SkillCastProgressBar(_cScreen); var toolbar = new Toolbar(_cScreen, new Vector2(200, 200)); toolbar.ItemClicked += Toolbar_ItemClicked; var gameMenu = new GameMenuForm(_cScreen); gameMenu.ClickedLogOut += GameMenuClickedLogOut; _peerTradeForm = new PeerTradeForm(_cScreen, new Vector2(200)) { PeerTradeInfoHandler = Socket.PacketHandler.PeerTradeInfoHandler }; // Add the forms to the GUI settings manager (which also restores any existing settings) _guiStatePersister = new GUIStatePersister("Default"); // FUTURE: Allow changing of the profile _guiStatePersister.Add("InventoryForm", _inventoryForm); _guiStatePersister.Add("EquippedForm", _equippedForm); _guiStatePersister.Add("StatsForm", _statsForm); _guiStatePersister.Add("ChatForm", _chatForm); _guiStatePersister.Add("ToolbarForm", toolbar); _guiStatePersister.Add("GuildForm", _guildForm); _guiStatePersister.Add("StatusEffectsForm", _statusEffectsForm); _guiStatePersister.Add("SkillsForm", _skillsForm); _guiStatePersister.Add("QuickBarForm", _quickBarForm); _guiStatePersister.Add("PeerTradeForm", _peerTradeForm); // Set the focus to the screen container _cScreen.SetFocus(); }