public void ProcessPlayerDisconnected(Guid sessionId, PeerDisconnectedReason reason, Payload reasonPayload)
 {
     Interlocked.Decrement(ref _playerCount);
 }
Exemple #2
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 public void ProcessPlayerDisconnected(Guid sessionId, PeerDisconnectedReason reason, Payload reasonPayload)
 {
     Trace($"Player with sid {sessionId} disconnected because {reason}");
 }