Exemple #1
0
        /// <summary>Used internally by the netcode to process a received connection request.</summary>
        private void ReceiveRequest(IPEndPoint remote, ArraySegment <byte> packet)
        {
            // Make sure packet is not too short for header
            if (packet.Count < 4)
            {
                throw new FormatException(string.Format(
                                              "Connection request from {0} with length {1} is too short for header",
                                              remote, packet.Count
                                              ));
            }

            // Extract header
            ushort lengthKey     = Serializer.ReadUInt16(packet.Array, packet.Offset);
            ushort lengthData    = Serializer.ReadUInt16(packet.Array, packet.Offset + 2);
            int    lengthMessage = packet.Count - lengthKey - lengthData - 4;

            // Make sure packet is not too short for data
            if (packet.Count < 4 + lengthKey + lengthData)
            {
                throw new FormatException(string.Format(
                                              "Connection request from {0} with length {1} is less than header (4) + key {2} + data {3}",
                                              remote, packet.Count, lengthKey, lengthData
                                              ));
            }

            // Extract data
            ArraySegment <byte> key     = new ArraySegment <byte>(packet.Array, packet.Offset + 4, lengthKey);
            ArraySegment <byte> random  = new ArraySegment <byte>(packet.Array, packet.Offset + 4 + lengthKey, lengthData);
            ArraySegment <byte> message = new ArraySegment <byte>(packet.Array, 4 + lengthKey + lengthData, lengthMessage);

            // Process connection request
            using (ConnectionRequest request = new ConnectionRequest(this, remote, key, random))
                using (Reader reader = new Reader(message)) {
                    Peer peer = FindPeer(remote);
                    if (peer == null)
                    {
                        // Peer does not yet exist, notify listener
                        Listener.OnHostReceiveRequest(request, reader);
                    }
                    else
                    {
                        // Peer already exists, automatically accept
                        // This is done because connection requests can be resent
                        peer.Accept(request);
                    }
                }
        }