Exemple #1
0
    IEnumerator RespawnNPCTimer(Pedestrian _pedestrian)
    {
        Debug.Log("Wait");
        yield return(new WaitForSeconds(5));

        Debug.Log("Done with wait");
        _pedestrian.transform.position = _pedestrian.GetRandomExit().transform.position;
        _pedestrian.gameObject.SetActive(true);
    }
Exemple #2
0
    public void CycleNPC(Pedestrian _pedestrian)
    {
        _pedestrian.gameObject.SetActive(false);
        _pedestrian._checkedTargets?.Clear();
        _pedestrian._customerOrder?.Clear();
        var previousExit = _pedestrian._target;
        var newExit      = _pedestrian.GetRandomExit();

        if (newExit != previousExit)
        {
            _pedestrian._target     = newExit;
            _pedestrian._exitTarget = _pedestrian._target;
        }

        else
        {
            _pedestrian._target = _pedestrian.GetRandomExit();
        }



        StartCoroutine(RespawnNPCTimer(_pedestrian));
    }