void SetToChosenHero() { Hero hero = UnitCreator.FindUnitPrefabByName(Global.instance.armySavingManager.currentSave.heroPrefabPath).GetComponent <Hero>(); OnHeroChoice(hero.avatarTransparent); UnitStatShower.UpdateUnitInfo(hero); pedestal.ShowUnit(hero.gameObject); }
public void OnPointerEnter(PointerEventData eventData) { UnitStatShower.UpdateUnitInfo(myUnit.prefab.GetComponent <Unit>()); pedestal.ShowUnit(myUnit.prefab); }