Exemple #1
0
        public static void SurvivorGroupSpawn(Vector3 pos, GroupType groupType = 3, int groupSize = -1, PedTasks pedTasks = 1)
        {
            if (groupType == GroupType.Random)
            {
                int num = RandoMath.CachedRandom.Next(0, 3);
                if (num == 0)
                {
                    groupType = GroupType.Friendly;
                }
                if (num == 1)
                {
                    groupType = GroupType.Neutral;
                }
                if (num == 2)
                {
                    groupType = GroupType.Hostile;
                }
            }
            List <Ped> list  = new List <Ped>();
            PedGroup   group = new PedGroup();

            if (groupSize == -1)
            {
                groupSize = RandoMath.CachedRandom.Next(3, 9);
            }
            int num2 = 0;

            while (true)
            {
                if (num2 >= groupSize)
                {
                    foreach (Ped ped2 in list)
                    {
                        if (group.MemberCount < 1)
                        {
                            group.Add(ped2, true);
                            continue;
                        }
                        group.Add(ped2, false);
                    }
                    group.FormationType = FormationType.Default;
                    foreach (Ped ped3 in group.ToList(true))
                    {
                        PlayerGroup.SetPedTasks(ped3, pedTasks);
                    }
                    return;
                }
                SurvivorPed ped = SurvivorSpawn(pos);
                if (groupType == GroupType.Friendly)
                {
                    ped.pedEntity.RelationshipGroup = Relationships.FriendlyGroup;
                    ped.pedEntity.AddBlip();
                    ped.pedEntity.CurrentBlip.Color = BlipColor.Blue;
                    ped.pedEntity.CurrentBlip.Scale = 0.65f;
                    ped.pedEntity.CurrentBlip.Name  = "Friendly";
                }
                else if (groupType == GroupType.Neutral)
                {
                    ped.pedEntity.RelationshipGroup = Relationships.NeutralGroup;
                    ped.pedEntity.AddBlip();
                    ped.pedEntity.CurrentBlip.Color = BlipColor.Yellow;
                    ped.pedEntity.CurrentBlip.Scale = 0.65f;
                    ped.pedEntity.CurrentBlip.Name  = "Neutral";
                }
                else if (groupType == GroupType.Hostile)
                {
                    ped.pedEntity.RelationshipGroup = Relationships.HostileGroup;
                    ped.pedEntity.AddBlip();
                    ped.pedEntity.CurrentBlip.Color = BlipColor.Red;
                    ped.pedEntity.CurrentBlip.Scale = 0.65f;
                    ped.pedEntity.CurrentBlip.Name  = "Hostile";
                }
                list.Add(ped.pedEntity);
                num2++;
            }
        }
Exemple #2
0
        public static void SurvivorGroupSpawn(Vector3 pos, GroupType groupType = GroupType.Random, int groupSize = -1, PedTasks pedTasks = PedTasks.Wander)
        {
            if (groupType == GroupType.Random)
            {
                int rndGroupType = RandoMath.CachedRandom.Next(0, 3);
                if (rndGroupType == 0)
                {
                    groupType = GroupType.Friendly;
                }
                if (rndGroupType == 1)
                {
                    groupType = GroupType.Neutral;
                }
                if (rndGroupType == 2)
                {
                    groupType = GroupType.Hostile;
                }
            }
            List <Ped> peds  = new List <Ped>();
            PedGroup   group = new PedGroup();

            if (groupSize == -1)
            {
                groupSize = RandoMath.CachedRandom.Next(3, 9);
            }
            for (int i = 0; i < groupSize; i++)
            {
                SurvivorPed sPed = SurvivorSpawn(pos);
                if (groupType == GroupType.Friendly)
                {
                    sPed.pedEntity.RelationshipGroup = Relationships.FriendlyGroup;
                    sPed.pedEntity.AddBlip();
                    sPed.pedEntity.CurrentBlip.Color = BlipColor.Blue;
                    sPed.pedEntity.CurrentBlip.Scale = 0.65f;
                    sPed.pedEntity.CurrentBlip.Name  = "Friendly";
                }
                else if (groupType == GroupType.Neutral)
                {
                    sPed.pedEntity.RelationshipGroup = Relationships.NeutralGroup;
                    sPed.pedEntity.AddBlip();
                    sPed.pedEntity.CurrentBlip.Color = BlipColor.Yellow;
                    sPed.pedEntity.CurrentBlip.Scale = 0.65f;
                    sPed.pedEntity.CurrentBlip.Name  = "Neutral";
                }
                else if (groupType == GroupType.Hostile)
                {
                    sPed.pedEntity.RelationshipGroup = Relationships.HostileGroup;
                    sPed.pedEntity.AddBlip();
                    sPed.pedEntity.CurrentBlip.Color = BlipColor.Red;
                    sPed.pedEntity.CurrentBlip.Scale = 0.65f;
                    sPed.pedEntity.CurrentBlip.Name  = "Hostile";
                }
                peds.Add(sPed.pedEntity);
            }
            foreach (Ped ped in peds)
            {
                if (group.MemberCount < 1)
                {
                    group.Add(ped, true);
                }
                else
                {
                    group.Add(ped, false);
                }
            }
            group.FormationType = 0;
            List <Ped> groupPeds = group.ToList(true);

            foreach (Ped ped in groupPeds)
            {
                PlayerGroup.SetPedTasks(ped, pedTasks);
            }
        }